Hello,
Let me say first I love Dolphin, aside from the fact it is the only GC emulator that actually works it has always run pretty well for me before this issue. So, lets get to the problem.
Ever since 3.0-633 (dirty), the 64-bit version in my case, Tales of Symphonia has been unplayable. Unplayable might be too harsh, but is is definitely a "show stopper"; any time you enter Flanoir there is a period of time before the game crashes. I have repeated this several times both in 633 and in the newer 688 version I am currently using.
Here are my settings:
General:
Enable Duel Core
Enable Idle Skipping
JIT Recompiler
Audio:
DSP LLE Recompiler
DSP LLE on Thread
Backend Settings:
Audio Backend DSound
48000 Hz
Graphics Settings:
Direct3D9
640x480
Force 16:9
Enhancements:
Internal Resolution 1x Native
AA 4xSSAA
AF 1x
Scaled EFB Copy
Hacks:
Ignore Format Changes
EFB Copies Texture
Texture Cache Accuracy Fast
External Frame Buffer Disable
Fast Mipmaps
Disable Per-Pixel Depth
The game runs nearly perfect except during boss battles and some strange dialog scenes, even when recording with Fraps but as soon as I hit Flanoir and wait between 25 to 45 seconds it always crashes with the same errors:
It did not use to do this in vanilla 3.0, but that was on my old 32-bit computer and with HLE and not LLE. I do not know if any of that makes a difference or not. I am going to try reverting back to 3.0 and see if this still exists but I just wanted to bring it up as I could not find any information on either of these errors.
If you know of anything else that may help let me know, thanks.
Edit:
After switching to the 64-bit version of 3.0 the problem is gone. I guess the newer versions are called "dirty" for a reason huh? Anyway the above is still relevant to the newer versions.
Let me say first I love Dolphin, aside from the fact it is the only GC emulator that actually works it has always run pretty well for me before this issue. So, lets get to the problem.
Ever since 3.0-633 (dirty), the 64-bit version in my case, Tales of Symphonia has been unplayable. Unplayable might be too harsh, but is is definitely a "show stopper"; any time you enter Flanoir there is a period of time before the game crashes. I have repeated this several times both in 633 and in the newer 688 version I am currently using.
Here are my settings:
General:
Enable Duel Core
Enable Idle Skipping
JIT Recompiler
Audio:
DSP LLE Recompiler
DSP LLE on Thread
Backend Settings:
Audio Backend DSound
48000 Hz
Graphics Settings:
Direct3D9
640x480
Force 16:9
Enhancements:
Internal Resolution 1x Native
AA 4xSSAA
AF 1x
Scaled EFB Copy
Hacks:
Ignore Format Changes
EFB Copies Texture
Texture Cache Accuracy Fast
External Frame Buffer Disable
Fast Mipmaps
Disable Per-Pixel Depth
The game runs nearly perfect except during boss battles and some strange dialog scenes, even when recording with Fraps but as soon as I hit Flanoir and wait between 25 to 45 seconds it always crashes with the same errors:
Quote:BackPatch - no support for operand size 1
Error encountered accessing emulated address 82000000.
Culprit instruction:
movzx eax, byte ptr ds:[rbx+rcx]
at 0x146d6904
Quote:BackPatch - no support for operand size 1
Error encountered accessing emulated address 82000000.
Culprit instruction:
movzx eax, byte ptr ds:[rbx+rcx]
at 0x146e8340
It did not use to do this in vanilla 3.0, but that was on my old 32-bit computer and with HLE and not LLE. I do not know if any of that makes a difference or not. I am going to try reverting back to 3.0 and see if this still exists but I just wanted to bring it up as I could not find any information on either of these errors.
If you know of anything else that may help let me know, thanks.
Edit:
After switching to the 64-bit version of 3.0 the problem is gone. I guess the newer versions are called "dirty" for a reason huh? Anyway the above is still relevant to the newer versions.