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[3.0-688 (dirty)] Tales of Symphonia Flanoir Crash
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[3.0-688 (dirty)] Tales of Symphonia Flanoir Crash
06-05-2012, 07:21 PM
#1
Geowil
Unregistered
 
Hello,

Let me say first I love Dolphin, aside from the fact it is the only GC emulator that actually works it has always run pretty well for me before this issue. So, lets get to the problem.

Ever since 3.0-633 (dirty), the 64-bit version in my case, Tales of Symphonia has been unplayable. Unplayable might be too harsh, but is is definitely a "show stopper"; any time you enter Flanoir there is a period of time before the game crashes. I have repeated this several times both in 633 and in the newer 688 version I am currently using.

Here are my settings:

General:

Enable Duel Core
Enable Idle Skipping
JIT Recompiler

Audio:
DSP LLE Recompiler
DSP LLE on Thread

Backend Settings:
Audio Backend DSound
48000 Hz

Graphics Settings:
Direct3D9
640x480
Force 16:9

Enhancements:
Internal Resolution 1x Native
AA 4xSSAA
AF 1x
Scaled EFB Copy

Hacks:
Ignore Format Changes
EFB Copies Texture
Texture Cache Accuracy Fast
External Frame Buffer Disable
Fast Mipmaps
Disable Per-Pixel Depth

The game runs nearly perfect except during boss battles and some strange dialog scenes, even when recording with Fraps but as soon as I hit Flanoir and wait between 25 to 45 seconds it always crashes with the same errors:

Quote:BackPatch - no support for operand size 1

Error encountered accessing emulated address 82000000.
Culprit instruction:
movzx eax, byte ptr ds:[rbx+rcx]
at 0x146d6904

Quote:BackPatch - no support for operand size 1

Error encountered accessing emulated address 82000000.
Culprit instruction:
movzx eax, byte ptr ds:[rbx+rcx]
at 0x146e8340

It did not use to do this in vanilla 3.0, but that was on my old 32-bit computer and with HLE and not LLE. I do not know if any of that makes a difference or not. I am going to try reverting back to 3.0 and see if this still exists but I just wanted to bring it up as I could not find any information on either of these errors.

If you know of anything else that may help let me know, thanks.


Edit:

After switching to the 64-bit version of 3.0 the problem is gone. I guess the newer versions are called "dirty" for a reason huh? Anyway the above is still relevant to the newer versions.


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06-05-2012, 08:59 PM
#2
skid Offline
skidau / skid_au
**********
Developers (Some Administrators and Super Moderators)
Posts: 2,006
Threads: 8
Joined: Aug 2009
Would you please upload a save game (zipped memory card) and save state using the latest Dolphin 3.0-688 just before going into Flanoir? And if it is not obvious, please also provide instructions to get to Flanoir.
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06-05-2012, 09:18 PM (This post was last modified: 06-05-2012, 09:32 PM by Garteal.)
#3
Garteal Offline
「Lab Mem. 004」
********
Global Moderators
Posts: 2,095
Threads: 24
Joined: Aug 2011
I can verify this issue, I've only tried the latest 3.0-688 version though.
I'm in Disc 2 of the game (NTSC).
Here's the save and savestate. You're next to Flanoir.
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06-24-2012, 01:08 PM
#4
Shadowpak
Unregistered
 
I may be new here but....as i am currently playing Symphonia on the dolphin 3.0 629 dirty version of the emulator and currently At/Just past flanoir i MAY be able to help here if im not too late in this topic.

Anyway if you go into the dolphin config and disable the *Enable Dual Core* option and reset the emulator it should let you into the city to do what you need without crashing with the the backpatch error.

I see the problem can be resolved with switching to the 64 bit 3.0 emulator but i thought id add this just in case anyone else is having the same issue on the 3.0 dirty emulator.

Also sorry if this is a necropost...judging by the date it doesnt seem like it is but...yeah.
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