Those seams and visible borders are emulation bug. Some places are oversaturated. I hope he can fix those.
[2xHQ] Muramasa: The Demon Blade Texture Pack - PAL - Release [05-20-2014]
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10-03-2014, 11:38 AM
I'm aware that the borders sometimes appear even with the normal textures when going above 1xIR, but most of the seams I've seen with this pack aren't present when custom textures are disabled. They're caused by the unsharp mask; I tried to upres a few textures myself and got even worse borders on the background elements, so I commend kevlahnota for keeping them as minimal as they are, but it would be nice to find a solution to the few that are left.
10-04-2014, 06:58 AM
(This post was last modified: 10-04-2014, 10:26 AM by Accelerator11.)
(10-03-2014, 11:38 AM)Nerrel Wrote: I'm aware that the borders sometimes appear even with the normal textures when going above 1xIR, but most of the seams I've seen with this pack aren't present when custom textures are disabled. They're caused by the unsharp mask; I tried to upres a few textures myself and got even worse borders on the background elements, so I commend kevlahnota for keeping them as minimal as they are, but it would be nice to find a solution to the few that are left. I checked it out it seems that this HD pack has visible borders. Before there was visible border ingame i think they fix it. I got solution to minimize visible borders is to remove Force Texture Filtering, AFx1 and AAx1 10-05-2014, 06:15 AM
Here's a direct comparison of the original and 2xHQ textures using the exact same settings:
https://farm4.staticflickr.com/3933/1525...f187_o.png https://farm6.staticflickr.com/5600/1542...a307_o.png As you can see, the seams are only visible in the custom textures. I think it happens because the borders around the segmented frames in the original textures are made fuzzy by the upscaling, then the unsharp mask resharpens the edges and loses some of the blur, altering the edges of each frame. Again, I'm not sure how to correct it with a batch edit. As an aside, the game looks much sharper running in windowed mode at exactly 2x resolution (set to 2xIR with auto window size, then turn auto size off and choose 4xIR). It's pretty much just like integer scaling on an SNES emulator. 10-08-2014, 06:23 AM
I'm really loving the clarity of this pack on the playthough I'm doing. It's almost impossible to go back to the blurry look of the original textures.
That said, I did run into a major glitch in the mountain regions. There are a few bad lines in the sky that cut through the fog effect in the foreground: Not sure if the glitch is on the fog itself or the mountain background. 04-06-2015, 05:32 AM
Is there any tool to convert ID in *.dds files? I have the US version and Any Game ID Converter doesn't work with dds.
Thanks. 04-06-2015, 11:03 PM
If the files are in the new custom texture format, you don't need to rename files anymore. You only rename the folder to your game version's ID.
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04-07-2015, 07:50 PM
(04-06-2015, 11:03 PM)StripTheSoul Wrote: If the files are in the new custom texture format, you don't need to rename files anymore. You only rename the folder to your game version's ID. Unfortunately the files in this texture pack are not in the new format, do you have any suggestion about which tool to use to rename them in bulk? Thanks. 04-07-2015, 08:47 PM
I think you can do that with the Any Game ID Converter found in this old Xenoblade thread (first post, under troubleshooting).
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