• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 365 366 367 368 369

2D filters planned like 2xSai?
View New Posts | View Today's Posts

Thread Rating:
  • 4 Vote(s) - 2.75 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
2D filters planned like 2xSai?
04-17-2009, 10:58 PM (This post was last modified: 04-17-2009, 11:06 PM by swelnet.)
#1
swelnet Offline
Junior Member
**
Posts: 26
Threads: 1
Joined: Apr 2009
I was just testing Oboro Muramasa (J), that is a great game by the way, and was wondering how could the game's 2D art look better.

I tried running through most graphical openGL options but I haven't seen any better looking effects. Whatever I do the game looks the same.

In 640x480 resolution the game is small but looks much crisp. I suppose that it is the default resolution of the game and hardware.
In 1280x1024 resolution the picture is still good but a bit blurry, anyway I manage to maintain about 50 to 60 fps. Either in 640 or in 1280 the fps stays the same, maybe because I have the "native resolution" option on.

I haven't figured out what the progressive scan option does.

Same for the EuRGB60 mode, no idea (I havent noticed any improvement).


I highly suggest an "official" thread with captures that explains each option and results. It would help alot common users of the emulator get the best experience possible. Some sort of tutorial I suppose.

By the way I didn't find the screenshot option anywhere, what button should I press?

Also, at the start screen there is a graphical glitch with the fish swimming around, if I knew how to screenshot with the emulator I would post the screen where the glitch can be seen (even if it's obvious when you start the game).
Or maybe I haven't activated the right option?

Now :
I remember how much the 2xsai filter did a great job on most snes games, and did sometimes a fine job too on genesis games. Anyway these kind of filters would suit best Murasama and other GC/Wii games, as well on textures (see Playstation emulators).

Here are some links :

http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms

http://bob.allegronetwork.com/projects.html

http://scale2x.sourceforge.net/index.html

So is there any plans on integrating these 2D filters in next build? I assure it would help alot some games look better.
Off course the main point of an emulator is to emulate 100% the hardware, but some extra polish on the rendering would be great also Smile

The best examples may be seen here with Squale4x filter:
http://scale2x.sourceforge.net/snapshot1.html

On low res pixel art it's not that good (still looks like fat stuff) but with Murasama (and it's higher resolution 2D art) I sure can't describe the benefits it would give! I would have to be seen!


Thank you for reading this and greets from France to all of you guys.
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
2D filters planned like 2xSai? - swelnet - 04-17-2009, 10:58 PM
RE: 2D filters planned like 2xSai? - nosound97 - 04-17-2009, 11:02 PM
RE: 2D filters planned like 2xSai? - swelnet - 04-17-2009, 11:07 PM
RE: 2D filters planned like 2xSai? - swelnet - 04-18-2009, 09:57 PM
RE: 2D filters planned like 2xSai? - envisaged0ne - 04-18-2009, 10:38 PM
RE: 2D filters planned like 2xSai? - swelnet - 04-19-2009, 04:07 AM
RE: 2D filters planned like 2xSai? - KHRZ - 04-19-2009, 04:52 AM
RE: 2D filters planned like 2xSai? - nosound97 - 04-19-2009, 04:54 AM
RE: 2D filters planned like 2xSai? - boogerlad - 04-19-2009, 06:17 AM
RE: 2D filters planned like 2xSai? - swelnet - 04-20-2009, 08:29 PM
RE: 2D filters planned like 2xSai? - envisaged0ne - 04-21-2009, 12:35 PM
RE: 2D filters planned like 2xSai? - swelnet - 04-21-2009, 10:30 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode