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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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2560x1600 Dolphin Eye candy
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2560x1600 Dolphin Eye candy
03-26-2012, 02:55 AM (This post was last modified: 03-27-2012, 04:51 AM by AnyOldName3.)
#11
AnyOldName3 Offline
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Can't the images be uploaded as attachments to dolphin, and then embedded [Image: attachment.php?aid=7535]
Apparently not.
    Nope, still won't work. What are you lot seeing here?
Now it works
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03-26-2012, 05:59 AM
#12
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Pushing it to the max - 2048x1536 4x IR, 8xCSAA 16xAF.
http://itmages.ru/image/view/465518/1334234c
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03-26-2012, 06:56 AM
#13
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(03-26-2012, 05:59 AM)ShadowFlash Wrote: Pushing it to the max - 2048x1536 4x IR, 8xCSAA 16xAF.

Isn't there some kind of 16xAA somewhere? (if not 9x is still higher Big Grin)
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03-26-2012, 07:18 AM (This post was last modified: 03-26-2012, 07:19 AM by NaturalViolence.)
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Quote:These screenshots were taken using 4x Internal Resolution, 16xAF and with no SSAA. They're not full 1600p or whatever but they are a higher resolution than my 1080p screenshots. Thanks to the devs who created this incredible piece of software. Enjoy

Actually 4x IR is much higher than 1600p, it's 2112p.

Quote:Having 4x the internal resolution and 4xSSAA makes for 16x the internal resolution. Knocking the internal resolution down to 3x and bumping SSAA up to 4x should give you 12x the internal resolution. It will still potentially lower performance compared to what you're using now, but it should be significantly faster than 4x+4x.

4x IR is already 16x the native resolution. 4x IR + 4xSSAA = 64x. 3x IR + 4xSSAA = 36x (9 x 4).

Quote:Pushing it to the max - 2048x1536 4x IR, 8xCSAA 16xAF.

That's still nowhere near the max.

Quote:Isn't there some kind of 16xAA somewhere? (if not 9x is still higher Big Grin)

OpenGL/d3d11 backends support 16xCSAA and you could also use driver level AA.
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03-26-2012, 07:33 AM
#15
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i tried using 24x Edge Detect Anti-Aliasing through the driver, does not seems to have any effect on Dolphin
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03-26-2012, 08:41 AM
#16
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Of course it doesn't, which backend were you using?
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