I'm not necessarily saying save states exacerbate the problems – it's just that using them in a specific way (tl;dr, make save state, make memory card save, load save state, try to save) corrupts your memory card save, and subsequently relying on save states is a very easy way to get yourself into a situation where you made your latest-and-only save state under HLE five seconds before the game blackscreens, and the game blackscreens every time you try it regardless of how goddamn nondeterministic the issue's supposed to be, and you obviously can't just load the state under LLE. Boom, no more usable save. Fuck you, save states and HLE. Now we just need to embed the game's .gci in every save state to prevent the other half of the issue.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
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<@Lioncash> pauldachz in charge of shitposting :^)
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
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<@Lioncash> pauldachz in charge of shitposting :^)
