Yes, the title is a mouthful.
I was making a Dolphin TAS Movie (DTM) when it occurred to me: it's faster to use player 2, instead of just killing him at the beginning of the level. However, this meant some problems. I would have to re-TAS the whole level, this time using two controllers and offsetting each controller's input 11 frames, which ultimately did not sound pleasing. So I wondered if I could copy part of player 1's inputs into player 2's inputs, and delay player 2's inputs by 11 frames.
But DTM-editing was not in my favor: I did not understand how Wii DTM data works, being a TASer of primarily gamecube games, and I most certainly did not understand how 2-player Wii DTM data works. I would like to know how I would copy player 1's inputs from frame x to frame y, and paste them into player 2's inputs 11 frames delayed.
Thanks
I was making a Dolphin TAS Movie (DTM) when it occurred to me: it's faster to use player 2, instead of just killing him at the beginning of the level. However, this meant some problems. I would have to re-TAS the whole level, this time using two controllers and offsetting each controller's input 11 frames, which ultimately did not sound pleasing. So I wondered if I could copy part of player 1's inputs into player 2's inputs, and delay player 2's inputs by 11 frames.
But DTM-editing was not in my favor: I did not understand how Wii DTM data works, being a TASer of primarily gamecube games, and I most certainly did not understand how 2-player Wii DTM data works. I would like to know how I would copy player 1's inputs from frame x to frame y, and paste them into player 2's inputs 11 frames delayed.
Thanks