(03-07-2018, 10:51 AM)Meaty Wrote: As i have 120Hz Monitor im kinda used to 120fps vsync'd so I'm wondering if there is any way to get Wii Mario Kart working at this refresh rate without speeding up the gameplay. tbf its still very good at the 60fps i get (accept when cornering, which is when i notice it ) ...but i thought id ask if it's do-able?First of all you should always use the latest development version of Dolphin since 4.0 is not supported by the forums at all. You can find these on the download page. These usually have way better performance, and with the latest version you get ubershaders which will noticably reduce stutters in Mario Kart when turning corners (so called shader stuttering, it should also go away when you play the game for a while) as well as a plethora of other improvements to games and usually is more stable than the "stable" version because most bugs and regressions get squashed before the update gets merged into master.
I'm using Dolphin 4.0 as 5.0 seems not to render at least 1 effect that i noticed (directional conveyer tracks on Toad's Factory) ...still on 1st cup![]()
I'm not bashing it rlly as im made up to be actually able to play the game and it does look, visually, miles better than it's ever done on any TV![]()
Like i said I'm just curious if it's do-able...PC Spec's on Profile page
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Also make sure to use OpenGL or Vulkan in Windows 7 since D3D11 in W7 is missing a very important DX11 extension called LogicOps which is used by a lot of games and causes graphical issues if it is not present. Or upgrade to Windows 10 since it is supported in there with D3D11.
If after all this the effect with the conveyor tracks at Toad's Factory is still missing then it might be smart to create a bug report for it (fill it in completely don't leave anything out) so the Dev-team can take a look at it and maybe try to fix it.
Check my profile for up to date specs.

...PC Spec's on Profile page