Assuming that the shader cache is the problem here, you may not experience this in 3.5 in the following cases:
* If you're using OpenGL in 3.5, because there is no shader cache in that builds since we were using nVidia CG toolkit for rendering. Current builds have dropped that in favour to HLSL (not sure), which allowed a lot of improvements to OpenGL backend, and now OpenGL also have its shader cache.
* If you were running 3.5 with DX9, then it's very likely it didn't stutter because DX9 simply didn't emulate many things and was full of hacks, but in current builds it's gone for good and won't come back, so nobody cares about DX9 anymore.
However, if you were running DX11 in 3.5 and didn't get micro stutters, then I have no clues, at that time my GPU wasn't compatible with it and I didn't play any games or did any extensive testing with DX11 in Dolphin 3.5...
* If you're using OpenGL in 3.5, because there is no shader cache in that builds since we were using nVidia CG toolkit for rendering. Current builds have dropped that in favour to HLSL (not sure), which allowed a lot of improvements to OpenGL backend, and now OpenGL also have its shader cache.
* If you were running 3.5 with DX9, then it's very likely it didn't stutter because DX9 simply didn't emulate many things and was full of hacks, but in current builds it's gone for good and won't come back, so nobody cares about DX9 anymore.
However, if you were running DX11 in 3.5 and didn't get micro stutters, then I have no clues, at that time my GPU wasn't compatible with it and I didn't play any games or did any extensive testing with DX11 in Dolphin 3.5...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
