Hi, there is a ploblem with newer versions of dolphin. Donkey Kong Country Returns (as example, the problem exists in more games) shows a 1 second pause/hitch a few meters away for every first level in a new zone.
Usually the pause matches the first time we kill an enemy or a few meters away from starting point. Next levels in the same zone (jungle, beach...) don't show that problem. When player changes zone, the new level of that zone shows the problem again.
That doesn't occur in older versions of Dolphin, where I can play every level without pauses.
I tested every option and every combination of them with no luck. It happens in every preset. Otherwise, I can't replicate that behavior in older versions.
It's not a problem with hard disk access time, first of all, 3.0 doesn't show the problem using the same iso file, but also, I tested with a 10 GB ramdisk (32 GB ram) and moving dolphin and iso file into ram. Doesn't fix the problem.
For Super Mario Galaxy 1 and 2, the 1 second pause occurs first times I use spin move, first time I kill an enemy or first time I crush a brick.
It's really annoying.
Usually the pause matches the first time we kill an enemy or a few meters away from starting point. Next levels in the same zone (jungle, beach...) don't show that problem. When player changes zone, the new level of that zone shows the problem again.
That doesn't occur in older versions of Dolphin, where I can play every level without pauses.
I tested every option and every combination of them with no luck. It happens in every preset. Otherwise, I can't replicate that behavior in older versions.
It's not a problem with hard disk access time, first of all, 3.0 doesn't show the problem using the same iso file, but also, I tested with a 10 GB ramdisk (32 GB ram) and moving dolphin and iso file into ram. Doesn't fix the problem.
For Super Mario Galaxy 1 and 2, the 1 second pause occurs first times I use spin move, first time I kill an enemy or first time I crush a brick.
It's really annoying.