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    [ DSP LLE choppy in spiderman and galaxy 2 ]
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    [ DSP LLE choppy in spiderman and galaxy 2 ]
09-30-2012, 07:34 PM (This post was last modified: 09-30-2012, 07:35 PM by rpglord.)
#11
rpglord Offline
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Enable "lle on thread".
Use directx9 as backend.
Disable "lock thread to cores"
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10-02-2012, 07:59 AM (This post was last modified: 10-02-2012, 08:01 AM by meforero.)
#12
meforero Offline
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(09-30-2012, 05:45 PM)DefenderX Wrote: Your CPU is not strong enough to handle LLE. SMG2 needs (in most cases) an over clocked Core i5-3570k.

btw: settings are okay.

I was solved the problem ... i change backed to directx 9 with the same setting... (but i don't understand if direcxt 11 is more fast that 9) with d9 mario galaxy 2 and spiderman ear with LLE without shoppy... inclusive i can change the resolution to 1.5.
(09-30-2012, 02:46 AM)meforero Wrote: Hello i desire play ...

I was solved the problem ... i change backed to directx 9 with the same setting... (but i don't understand if direcxt 11 is more fast that 9) with d9 mario galaxy 2 and spiderman ear with LLE without shoppy... inclusive i can change the resolution to 1.5.

Very thanks you for your answers... that answer solve my problem....


8-)



System: Laptop Asus
OS: Windows 7 - x64
CPU: Core i7 2.2GHz 8 cores (Turbo 3.0GHz)
GPU: NVIDIA GeForce GT 540M 1GB
RAM: 4GB

Dolphin 3.0 752, JIT, dsound 32000, directx 9, 1024x768, sound dsp hle, internal 2x, efb to texture, texture cache fast, external frame virtual, check disabled per-pixel, check disabled fog. uncheck inabled idle skipping, for run with sound dsp lle change to direct 9, check vbeam and internal resolution to 1 or 1.5.

Mario galaxy 50 fps, mario kart 50pfs, zelda 25 fps, spiderman 30 fps, just dance 40fps, epic mickey 25 fps, prince 25 fps.
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10-06-2012, 12:39 AM
#13
meforero Offline
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Posts: 105
Threads: 28
Joined: Nov 2010
(09-30-2012, 07:34 PM)rpglord Wrote: Enable "lle on thread".
Use directx9 as backend.
Disable "lock thread to cores"

Yes very thanks you... the problem was directx 11
System: Laptop Asus
OS: Windows 7 - x64
CPU: Core i7 2.2GHz 8 cores (Turbo 3.0GHz)
GPU: NVIDIA GeForce GT 540M 1GB
RAM: 4GB

Dolphin 3.0 752, JIT, dsound 32000, directx 9, 1024x768, sound dsp hle, internal 2x, efb to texture, texture cache fast, external frame virtual, check disabled per-pixel, check disabled fog. uncheck inabled idle skipping, for run with sound dsp lle change to direct 9, check vbeam and internal resolution to 1 or 1.5.

Mario galaxy 50 fps, mario kart 50pfs, zelda 25 fps, spiderman 30 fps, just dance 40fps, epic mickey 25 fps, prince 25 fps.
Find
Reply
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