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    [ Directx 9 more fast that directx 11 ]
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    [ Directx 9 more fast that directx 11 ]
10-10-2012, 01:14 AM
#1
meforero Offline
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Hello before very thanks to dolphin team, i am very happy with his emulator.

My problem begin when i use dsp lle (ear shoppy) some who in this forum say me that i must be use directx 9, with directx 9 the problem has solved but same settings with directx 11 is very slowly vs direct 9, and with directx 11 the game quake all time.
I think that directx 11 was more fast because my gp is directx 11 native.

See videos
Galaxy 2 in directx 11 has error quake and 32 fps
same configuration with direct 9 run perfect to 48 fps obviosly is a error of dolphin or directx.
In directx 9 run perfect to 48 fps

I play in pcsx2 emulator god of war 2 to HD (720p) to 50 fps.

The result.
[Image: dolphind9vsd11.jpg]

My settings
[Image: configuraciondolphin.jpg]


Please to team dolphin group that fix dsp lle because some games required directx 11.

Very thank you.
System: Laptop Asus
OS: Windows 7 - x64
CPU: Core i7 2.2GHz 8 cores (Turbo 3.0GHz)
GPU: NVIDIA GeForce GT 540M 1GB
RAM: 4GB

Dolphin 3.0 752, JIT, dsound 32000, directx 9, 1024x768, sound dsp hle, internal 2x, efb to texture, texture cache fast, external frame virtual, check disabled per-pixel, check disabled fog. uncheck inabled idle skipping, for run with sound dsp lle change to direct 9, check vbeam and internal resolution to 1 or 1.5.

Mario galaxy 50 fps, mario kart 50pfs, zelda 25 fps, spiderman 30 fps, just dance 40fps, epic mickey 25 fps, prince 25 fps.
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10-10-2012, 01:23 AM
#2
Anti-Ultimate Offline
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Disable External Frame Buffer and please uncheck Disable Fog

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10-10-2012, 01:30 AM (This post was last modified: 10-10-2012, 01:31 AM by LordVador.)
#3
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Quote:Laptop Asus core i7, 2.9 [color=#FF0000]G[/color]hz

And change this Big Grin
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10-10-2012, 01:41 AM (This post was last modified: 10-10-2012, 01:43 AM by Shonumi.)
#4
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Quote:I play in pcsx2 emulator god of war 2 to HD (720p) to 50 fps.

This is completely irrelevant. PCSX2 is a different emulator, and GOW2 is a different game. There's no comparing the two. In Dolphin, DX9 is generally faster than DX11 and OpenGL depending on the game. Unless the devs (mainly neobrain I suppose) do a significant amount work to DX11 on Dolphin, the situation is unlikely to change soon.
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10-10-2012, 05:58 AM (This post was last modified: 10-10-2012, 06:00 AM by NaturalViolence.)
#5
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Can someone try and translate what he's saying? What is "quake" supposed to mean?
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10-10-2012, 06:15 AM
#6
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(10-10-2012, 05:58 AM)NaturalViolence Wrote: Can someone try and translate what he's saying? What is "quake" supposed to mean?

I think he means that the pic is going up and down (e.g. with some games when XFB is enabled, which happens mostly in DX11)

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10-11-2012, 07:59 AM (This post was last modified: 10-11-2012, 08:14 AM by meforero.)
#7
meforero Offline
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(10-10-2012, 01:23 AM)Anti-Ultimate Wrote: Disable External Frame Buffer and please uncheck Disable Fog

If i do that you say.. obviosly the dolphin decrement the fps and run more slowly.

(10-10-2012, 05:58 AM)NaturalViolence Wrote: Can someone try and translate what he's saying? What is "quake" supposed to mean?

For details about quake see video Dolphin quake on d11

Thanks
(10-10-2012, 06:15 AM)Anti-Ultimate Wrote:
(10-10-2012, 05:58 AM)NaturalViolence Wrote: Can someone try and translate what he's saying? What is "quake" supposed to mean?

I think he means that the pic is going up and down (e.g. with some games when XFB is enabled, which happens mostly in DX11)

Yes... see video for details Quake on dx11.
Question where i disabled XFB ? and how fix the choppy ear when i use sound dsp lle activate ?

Thanks
System: Laptop Asus
OS: Windows 7 - x64
CPU: Core i7 2.2GHz 8 cores (Turbo 3.0GHz)
GPU: NVIDIA GeForce GT 540M 1GB
RAM: 4GB

Dolphin 3.0 752, JIT, dsound 32000, directx 9, 1024x768, sound dsp hle, internal 2x, efb to texture, texture cache fast, external frame virtual, check disabled per-pixel, check disabled fog. uncheck inabled idle skipping, for run with sound dsp lle change to direct 9, check vbeam and internal resolution to 1 or 1.5.

Mario galaxy 50 fps, mario kart 50pfs, zelda 25 fps, spiderman 30 fps, just dance 40fps, epic mickey 25 fps, prince 25 fps.
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10-11-2012, 08:15 AM
#8
neobrain Offline
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SMG uses interlacing and by enabling XFBs, you also enable the crappy (i.e. nonexistant) interlacing emulation in Dolphin, which is what causes the "quake". Your additional FPS isn't a real difference in game speed, in fact game speed will be slowed down by enabling XFBs.
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10-12-2012, 04:24 AM
#9
meforero Offline
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(10-11-2012, 08:15 AM)neobrain Wrote: SMG uses interlacing and by enabling XFBs, you also enable the crappy (i.e. nonexistant) interlacing emulation in Dolphin, which is what causes the "quake". Your additional FPS isn't a real difference in game speed, in fact game speed will be slowed down by enabling XFBs.

Ingeniere, please where i can disabled xfb ? i not see the option that you sayme.

Very very very thanks by emulator dolphin.

PD: personaly question (by your dolphin programing) what is your money live... accept donations ? or is a hobby ?
System: Laptop Asus
OS: Windows 7 - x64
CPU: Core i7 2.2GHz 8 cores (Turbo 3.0GHz)
GPU: NVIDIA GeForce GT 540M 1GB
RAM: 4GB

Dolphin 3.0 752, JIT, dsound 32000, directx 9, 1024x768, sound dsp hle, internal 2x, efb to texture, texture cache fast, external frame virtual, check disabled per-pixel, check disabled fog. uncheck inabled idle skipping, for run with sound dsp lle change to direct 9, check vbeam and internal resolution to 1 or 1.5.

Mario galaxy 50 fps, mario kart 50pfs, zelda 25 fps, spiderman 30 fps, just dance 40fps, epic mickey 25 fps, prince 25 fps.
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Reply
10-12-2012, 04:30 AM (This post was last modified: 10-12-2012, 04:31 AM by LordVador.)
#10
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(10-12-2012, 04:24 AM)meforero Wrote: where i can disabled xfb ? i not see the option that you sayme.

Graphics/Hacks/External Frame Buffer. Just check Disable
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