[Wii] New Super Mario Bros. Wii
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12-03-2009, 08:38 AM
(12-03-2009, 08:33 AM)lemonade Wrote:(12-03-2009, 07:59 AM)crow132 Wrote: The game is fully playable. Here is my savegame: Play on window mode and at the end of stage turn off framelimit and use frameskip 9. Then finish the stage and you will pass the part that is always crashing. I know it sound strange but it works. 12-03-2009, 09:46 AM
[color=#006400]Doh! I changed OpenGL to Direct3D9 and... it seems... DESYNC IS GONE. I play about 30 min now and all seems OK. There NO blue screen while entering the map after completed level. The FPS runs about 90-120 (1680-1050, 16xQ CSAA, windowed), so i have to set the framelimit! Even emulators "save state" - "load state" works (on the map): at load i some times got desync (was scared), but just click "ok"... and play![/color]
The only problem is left, that on Direct i got this bug: http://forums.dolphin-emu.org/thread-541...l#pid51467 - the 3D models have no shadows, seems a bit flat.
[color=#999999]Intel Core 2 Duo 2400MHz / Asus P5B SE / 4Gb DDR2 / GeForce GTS 250 / Windows 7 32 bit / Logitech Cordless Rumblepad 2[/color]
12-03-2009, 09:59 AM
I think the sync miy have to do with NTSC, does anyone with PAL have the sync problem?
I am up to the part where you have to use the left and right pitch on a see-saw, I am using my keyboard and pushing the default , and. buttons but it dosent seem to work. anyone know what I am doing wrong? or how I can fix this? thanks
Asus rampage II extreme motherboard
Core i7 quad core 6 gig of ram DDR3 4 western digital sata II drives in raid0 Nvidia 295 2 cards (sli 4 gpu's) everything water cooled except ram 1000 watt corsair PS Windows 7 x64 12-03-2009, 10:01 AM
Wanted everyone to know that if you disable EurGBPal, without framelimit but with audio throttle it caps the fps @ 50 instead of 60 seems to m it's allot more stable with it... played for hours
[color=#FFA500]-My dedicated Emulator HTPC (XPC Prima Shuttle XP35S2)-
Q6600 @ 3.2Ghz / 4GB-800Mhz / 1x500GB + 2x640GB[Raid0] 8800GT @ 700/1750/1000Mhz [Win7x64 Ultimate] +8930G Core 2 Mobile 2Ghz / 4GB DDR3 / 9600M GT / 2x500GB 7200 / Win7x64[/color] 12-03-2009, 10:25 AM
(This post was last modified: 12-03-2009, 10:27 AM by PorcelainZell.)
(12-03-2009, 09:59 AM)Xerravon Wrote: I think the sync miy have to do with NTSC, does anyone with PAL have the sync problem?I have the PAL version, and it was sync problems. I switched off the fullscreen, changed OpenGL on Direct3D and set off the Audio Throttle and Audio Hack in DSP-HLE plugin. It helped (i dont know what exactly).
[color=#999999]Intel Core 2 Duo 2400MHz / Asus P5B SE / 4Gb DDR2 / GeForce GTS 250 / Windows 7 32 bit / Logitech Cordless Rumblepad 2[/color]
12-03-2009, 10:53 AM
I have the game running now, but a lot of the background images where white instead of textured and it is running kind of sluggish.
2.66ghz AMD X2 4gb ram nvidia geforce 8300 Is it my system or do I need to tweak some more settings? 12-03-2009, 11:21 AM
(12-03-2009, 10:53 AM)grimfull Wrote: I have the game running now, but a lot of the background images where white instead of textured and it is running kind of sluggish. You forgot to select disable fog in the open gl settings. Will work fine now! 12-03-2009, 11:27 AM
could someone tell me how to set up the emm wiimote (keyboard) so it will pitch left and right? everything works except for that.
thanks
Asus rampage II extreme motherboard
Core i7 quad core 6 gig of ram DDR3 4 western digital sata II drives in raid0 Nvidia 295 2 cards (sli 4 gpu's) everything water cooled except ram 1000 watt corsair PS Windows 7 x64 12-03-2009, 11:41 AM
Has anyone figured out the freezing problem? I still cant go more than 3 minutes of playing before it locks up. running 4635
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