Texture striping artifacts:
Missing objects/polygons and/or sawtooth-shaped polygon glitches:
Missing textures and another moving striped pattern glitch:
All of these problems occur when CPU -> EFB access is enabled. With this option OFF, the glitches are gone, but many of the GameCube's fancy effects are gone as well
The Direct3D11 plugin OTOH, doesn't have any of these issues and the image quality is even better, but it's extremely slow since it doesn't have a 'x1 EFB scale' option (to get a simple stretch of the native res to a 1080p screen without increasing the native resolution), no Copy EFB to RAM speedup like the D3D9 plugin and no 'Copy EFB to texture' for performance.
Not only that, but the D3D11 plugin also lacks certain effects.
Is this problem with the D3D9 plugin ever going to be fixed?
Missing objects/polygons and/or sawtooth-shaped polygon glitches:
Missing textures and another moving striped pattern glitch:
All of these problems occur when CPU -> EFB access is enabled. With this option OFF, the glitches are gone, but many of the GameCube's fancy effects are gone as well
The Direct3D11 plugin OTOH, doesn't have any of these issues and the image quality is even better, but it's extremely slow since it doesn't have a 'x1 EFB scale' option (to get a simple stretch of the native res to a 1080p screen without increasing the native resolution), no Copy EFB to RAM speedup like the D3D9 plugin and no 'Copy EFB to texture' for performance.
Not only that, but the D3D11 plugin also lacks certain effects.
Is this problem with the D3D9 plugin ever going to be fixed?