Super Monkey Ball: Step & Roll
The loveable characters from the original Super Monkey Ball, AiAi, MeeMee, GonGon and Baby, are back with this series of mind-blowing puzzles and party games specifically designed to fully utilize the Wii Balance Board accessory and the Wii Remote and Nunchuk. Super Monkey Ball Step & Roll adds a dynamic level of interactive gameplay with the use of the Wii Balance Board while still remaining true to the original franchise with zany level design.
With the addition of the Wii Balance Board, gamers will physically feel what it would be like to roll around in a Monkey Ball and have tons of fun doing it. This installment of the popular series offers new single-player puzzle levels and multiple new Party Games giving players more variety of gameplay than ever before.
IGN.com
General Settings
- Dual Core: Enabled
- Idle Skipping: Enabled
- HLE the IPL: Enabled
- CPU Emulator Engine: JIT recompiler
- Lock threads to core: Disabled
- DSPLLE on thread: Disabled
Wii Settings
- Progressive Scan: Enabled
OpenGL/Direct3D Settings
- EFB Copy to: Texture (hack)
DSP Settings
No special settings to mention
Wiimote Settings
No specail settings to mention
Known Problems
When you reach the goal, screen turns white instead of showing your character advancing to the next level. That's not a big issue though.
Overall
Game runs perfectly at full speed with no big graphical glitches. Sound and controls work fine. I recommend using real Wiimote for this game. Status: [color=#006400]Perfect[/color]