NEW 12/19 Link below - 6623M x64 SSE4.2 6624M, with the patches mentioned below (fifobusy in ini fixed, it'll properly toggle now -- see thread http://forums.dolphin-emu.org/showthread.php?tid=13314 for fifobusy help.)
Wow.. lots of revisions in the past day! Lots with OpenCL, some stuff with graphics (the Clearscreen stuff from 6604 broke some games and was reverted,) some other graphics stuff.
Lectrode is building now though he is otherwise absent, so I am just posting the builds I make for myself and anything requested folks! Xtreme2damax is gone for a long time.
Currently Building: Nothing ATM .. tell me. Patches? Old revisions?
Future builds will have the Donkey Kong Country & Tales of Symphonia Projection Hacks, Fifobusy Hack (all are totally optionally enabled.. fifobusy may or not work on the new fifo code.) Please make requests for other patches.
Lectrode is busy with finals and I have been playing with the Intel C++ Compiler, so I present to you.. a whole bunch of Dolphin builds!
12/19 Link below - 6604M x64 SSE4.1 6604M, with the patches mentioned below.
12/18 Link below - x64 SSE4.2 6604M. Yay, I no longer have 16 cores. Patches as below, some improvement to WW Audio, but I don't think you'd want to play ZWW on this revision due to the graphical revert mentioned several builds down.
12/18 Link below - x86 SSE4.1 6602M. Patches as below vv
UPDATED - The x64 SSE4.1 6599M has had the Directx9 Plugin replaced with a properly optimized version, so download again if you want that. All builds will now be built with all plugins special optimized w/ SSE3+ except OpenGL, which cannot be built SSE3+ by anyone!
12/17 Link below - x86 SSE3 6602M - AMD COMPATIBLE BUILD. Note the extra-special Intel optimizations were turned off, making it very much like the other SSE3 downloads on this forum but built with the newer ICC 12 XE. Donkey Kong Country, Tales of Symphonia, Fifobusy patch hacks (all are optionally enabled, see notes below.)
12/17 Link below - x64 SSE3 6600M - AMD COMPATIBLE BUILD. Note the extra-special Intel optimizations were turned off, making it very much like the other SSE3 downloads on this forum but built with the newer ICC 12 XE.
UPDATE ON ABOVE: Sorry, I forgot to replace the OpenGL Plugin (it'll go monstrously slow.) Please re-download (and replace the OpenGL Plugin DLL if you don't feel like replacing everything) if you are using the OpenGL plugin (otherwise don't worry about it).
12/17 Link below - x64 SSE4.1 6599M. Tried using just /Qx with SSE4.1, it might be faster or the same as the the original SSE4.2 build. [UPDATED with Directx9 SSE/Intel Optimized]
Link below (7z FIXED) - x64 SSE3/SSSE3 (both in one) 6592m. [Directx9 Plugin Standard SSE2]
Link below - x86 SSE3/SSSE3 (both in one) 6590m, as requested.
Link below - x64 r6587 SSE4.2. It SHOULD work on older revisions using the DirectX9 or OpenGL Plugins @ SSE2 (for Intel only.) [Directx9 Plugin Standard SSE2]
Note these are EXPERIMENTAL SPEED OPTIMIZATIONS. Please report any issues you have HERE. No unique issues reported thus far though, and I played WW for several hours myself! All the SSE3+ builds are "experimental" really, by anyone. Note that the OpenGL can not be built with ICC [SSE3+, ICC optimizations] by ANYONE!
Note that Lock Threads to Cores may actually now give you a speed BOOST on Hyperthreaded systems (i.e. i7.) If it slows things down instead significantly as it did on previous revs, please report this, as it shouldn't do that anymore. Please report your results of using Lock Threads on these new builds, especially if you have a Hyperthreaded processor!
Apparently there were some changes in this revision to graphics in 6592 (reverted 6501/6517, fixing some games it broke (Mario Cart Wii, Super Mario Sunshine,) and breaking some things fixed in others (Flickering in Wind Waker, Metroid Prime, might have re-introduced Issue 3014 (The Calling).)
Give me feedback and requests! I won't keep doing this forever, but for a little while.
Dolphin r6580m x64 SSE4.2 Super-Optimized Build Download Link
Dolphin r6590m x86 SSE3/SSSE3 Super-Optimized Build Download Link
Dolphin r6592m x64 SSE3/SSSE3 Super-Optimized Build Download Link
Dolphin r6599m x64 SSE4.1 Super-Optimized Build Download Link
Dolphin r6600m x64 SSE3 Optimized Build (AMD COMPATIBLE BUILD) Download Link
Dolphin r6602m x86 SSE3 Optimized Build (AMD COMPATIBLE BUILD) Download Link (ToS, DKC, Fifobusy optionally-enabled patches included)
Dolphin SVN 6602M x86 SSE4.1 Super-Optimized Build Download Link (ToS, DKC, Fifobusy optionally-enabled patches included)
Dolphin SVN 6604M x64 SSE4.2 Super-Optimized Build Download Link (ToS, DKC, Fifobusy optionally-enabled patches included)
Dolphin SVN 6604M x64 SSE4.2 Super-Optimized Build Download Link (ToS, DKC, Fifobusy optionally-enabled patches included)
Dolphin SVN 6623M x64 SSE4.2 Super-Optimized Build Download Link (ToS, DKC, Fifobusy optionally-enabled patches included)
Wow.. lots of revisions in the past day! Lots with OpenCL, some stuff with graphics (the Clearscreen stuff from 6604 broke some games and was reverted,) some other graphics stuff.
Lectrode is building now though he is otherwise absent, so I am just posting the builds I make for myself and anything requested folks! Xtreme2damax is gone for a long time.
Currently Building: Nothing ATM .. tell me. Patches? Old revisions?
Future builds will have the Donkey Kong Country & Tales of Symphonia Projection Hacks, Fifobusy Hack (all are totally optionally enabled.. fifobusy may or not work on the new fifo code.) Please make requests for other patches.
Lectrode is busy with finals and I have been playing with the Intel C++ Compiler, so I present to you.. a whole bunch of Dolphin builds!
12/19 Link below - 6604M x64 SSE4.1 6604M, with the patches mentioned below.
12/18 Link below - x64 SSE4.2 6604M. Yay, I no longer have 16 cores. Patches as below, some improvement to WW Audio, but I don't think you'd want to play ZWW on this revision due to the graphical revert mentioned several builds down.
12/18 Link below - x86 SSE4.1 6602M. Patches as below vv
UPDATED - The x64 SSE4.1 6599M has had the Directx9 Plugin replaced with a properly optimized version, so download again if you want that. All builds will now be built with all plugins special optimized w/ SSE3+ except OpenGL, which cannot be built SSE3+ by anyone!
12/17 Link below - x86 SSE3 6602M - AMD COMPATIBLE BUILD. Note the extra-special Intel optimizations were turned off, making it very much like the other SSE3 downloads on this forum but built with the newer ICC 12 XE. Donkey Kong Country, Tales of Symphonia, Fifobusy patch hacks (all are optionally enabled, see notes below.)
12/17 Link below - x64 SSE3 6600M - AMD COMPATIBLE BUILD. Note the extra-special Intel optimizations were turned off, making it very much like the other SSE3 downloads on this forum but built with the newer ICC 12 XE.
UPDATE ON ABOVE: Sorry, I forgot to replace the OpenGL Plugin (it'll go monstrously slow.) Please re-download (and replace the OpenGL Plugin DLL if you don't feel like replacing everything) if you are using the OpenGL plugin (otherwise don't worry about it).
12/17 Link below - x64 SSE4.1 6599M. Tried using just /Qx with SSE4.1, it might be faster or the same as the the original SSE4.2 build. [UPDATED with Directx9 SSE/Intel Optimized]
Link below (7z FIXED) - x64 SSE3/SSSE3 (both in one) 6592m. [Directx9 Plugin Standard SSE2]
Link below - x86 SSE3/SSSE3 (both in one) 6590m, as requested.
Link below - x64 r6587 SSE4.2. It SHOULD work on older revisions using the DirectX9 or OpenGL Plugins @ SSE2 (for Intel only.) [Directx9 Plugin Standard SSE2]
Note these are EXPERIMENTAL SPEED OPTIMIZATIONS. Please report any issues you have HERE. No unique issues reported thus far though, and I played WW for several hours myself! All the SSE3+ builds are "experimental" really, by anyone. Note that the OpenGL can not be built with ICC [SSE3+, ICC optimizations] by ANYONE!
Note that Lock Threads to Cores may actually now give you a speed BOOST on Hyperthreaded systems (i.e. i7.) If it slows things down instead significantly as it did on previous revs, please report this, as it shouldn't do that anymore. Please report your results of using Lock Threads on these new builds, especially if you have a Hyperthreaded processor!
Apparently there were some changes in this revision to graphics in 6592 (reverted 6501/6517, fixing some games it broke (Mario Cart Wii, Super Mario Sunshine,) and breaking some things fixed in others (Flickering in Wind Waker, Metroid Prime, might have re-introduced Issue 3014 (The Calling).)
Give me feedback and requests! I won't keep doing this forever, but for a little while.
Dolphin r6580m x64 SSE4.2 Super-Optimized Build Download Link
Dolphin r6590m x86 SSE3/SSSE3 Super-Optimized Build Download Link
Dolphin r6592m x64 SSE3/SSSE3 Super-Optimized Build Download Link
Dolphin r6599m x64 SSE4.1 Super-Optimized Build Download Link
Dolphin r6600m x64 SSE3 Optimized Build (AMD COMPATIBLE BUILD) Download Link
Dolphin r6602m x86 SSE3 Optimized Build (AMD COMPATIBLE BUILD) Download Link (ToS, DKC, Fifobusy optionally-enabled patches included)
Dolphin SVN 6602M x86 SSE4.1 Super-Optimized Build Download Link (ToS, DKC, Fifobusy optionally-enabled patches included)
Dolphin SVN 6604M x64 SSE4.2 Super-Optimized Build Download Link (ToS, DKC, Fifobusy optionally-enabled patches included)
Dolphin SVN 6604M x64 SSE4.2 Super-Optimized Build Download Link (ToS, DKC, Fifobusy optionally-enabled patches included)
Dolphin SVN 6623M x64 SSE4.2 Super-Optimized Build Download Link (ToS, DKC, Fifobusy optionally-enabled patches included)