(05-30-2010, 11:59 PM)darkshadw Wrote:(05-30-2010, 03:41 PM)boogerlad Wrote: no you fools!
vps is the emulated cpu, and fps is emulated gpu. The speed counter is calculated through vps.
So you mean when you have like 4 280 GTX and a AMD Athlon 5600+ you will have full speed in every game oO, cuz that's bullshit ya know
No. VPS is the speed of virtual processor (that imitates the ibm chip on real wii). FPS is throughput of gpu emulation that imitates the ATI graphics chip input/output of real wii measured in frames per second. A wii game invokes dozens of cpu/gpu calls every second after you start it. You can see this in debugger.
That's why for example a game that isn't working fully will blackscreen & show active vps rates since it boots as normal, but fps is zero because it can't render anything on the screen since the game is trying to demand dx9, opengl or software renderer plugin to draw something it isn't programmed to do.
Example, where a new wii game is started on older revision, which invokes calls that were not emulated at the time. VPS speeds will be active but fps stays at zero