(04-13-2024, 08:11 AM)squirt8500 Wrote: Neither of the code snippets above were working for me on RE4 on my retroid pocket 4. The code snippet seems to work for me, I just changed the line:
float2 new_coords = float2(coords.x, coords.y*3/4); to float2 new_coords = float2(coords.x, coords.y*3.0/4.0);
I guess openGL needs some help with floats on my setup, hope this helps someone else.
More specifically, it's because you're using OpenGL ES that it needed to be changed. On desktop OpenGL, either version of that line works fine.