Greetings,
In a very recent build (probably started less than 15 builds ago) I started receiving this bug in Zelda Wind Waker at the Forest Haven island at night. I have not tested if this same water graphic effect has the bug elsewhere at night but I do know that it only occurs at night. I am using the D3D9 plugin. The bug does not occur in the OpenGL plugin. The water flickers back and forth in color from its correct light blue color to a pink. Screenshot of the wrong colored water:
No matter what settings I use the bug persists. Also I believe this only started showing up when the commit was released where you can select EFB 1x, 2x or 3x scaling.
Specs:
Intel Q6600 3.2Ghz
EVGA nForce 780i SLI motherboard
EVGA GTX 285 1GB
Patriot 8GB DDR2 800Mhz
Windows 7 x64 Ultimate
All drivers are up to date. Thanks for any info and hopefully this feedback gets the bug fixed soon =)
In a very recent build (probably started less than 15 builds ago) I started receiving this bug in Zelda Wind Waker at the Forest Haven island at night. I have not tested if this same water graphic effect has the bug elsewhere at night but I do know that it only occurs at night. I am using the D3D9 plugin. The bug does not occur in the OpenGL plugin. The water flickers back and forth in color from its correct light blue color to a pink. Screenshot of the wrong colored water:
No matter what settings I use the bug persists. Also I believe this only started showing up when the commit was released where you can select EFB 1x, 2x or 3x scaling.
Specs:
Intel Q6600 3.2Ghz
EVGA nForce 780i SLI motherboard
EVGA GTX 285 1GB
Patriot 8GB DDR2 800Mhz
Windows 7 x64 Ultimate
All drivers are up to date. Thanks for any info and hopefully this feedback gets the bug fixed soon =)