OK, posting again as my last thread has been killed nicly.
My specs: AMD X4 640 overclocked to 4 x 3,3 Ghz, Radeon HD 2400, 2 GB RAM, WinXP SP3, latest DirectX, Dolphin 3.0 GIT 600 ICC Optimized. But the problem occurs on any Dolphin, even 2.0
Vector objects are in the wrong order. E.g. in Mario Bros Wii - the round points on which Mario stands on the map are in front of Mario so I only see his head.
In some programs z-buffer related stuff can be configured but there is simply no such thing in Dolphin. What can be done?
My specs: AMD X4 640 overclocked to 4 x 3,3 Ghz, Radeon HD 2400, 2 GB RAM, WinXP SP3, latest DirectX, Dolphin 3.0 GIT 600 ICC Optimized. But the problem occurs on any Dolphin, even 2.0
Vector objects are in the wrong order. E.g. in Mario Bros Wii - the round points on which Mario stands on the map are in front of Mario so I only see his head.
In some programs z-buffer related stuff can be configured but there is simply no such thing in Dolphin. What can be done?