How about Nunchuck games, can you assign and use the 360 contoller for that too
XBOX 360 Controller Setup on Dolphin for newbs
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05-17-2010, 12:16 AM
06-05-2010, 06:08 PM
(03-27-2010, 06:37 AM)flukeSG2 Wrote: Ok, I just downlaoded Dolphin yesterday and I got both my wireless 360 and wired to both work. Here is what I did. I followed all your steps exactly. In fact I did most of those already on my own like fixing the axis and the button mapping. I even made sure the Wii mote was inactive... but the game when it runs doesn't receive any input from my 360 controller. I'm using Revision 5475 and my XBOX 360 controller isn't working at all. I previously had 4737 and it would work with my 360 controller but incorrectly plus I had no way of mapping the controls to it. 06-05-2010, 06:53 PM
(This post was last modified: 06-05-2010, 06:54 PM by Billiard26.)
(06-05-2010, 06:08 PM)meshblorg Wrote: I followed all your steps exactly. In fact I did most of those already on my own like fixing the axis and the button mapping. Why do you need to make the wiimote inactive You could also try the gcpad new plugin. 06-06-2010, 10:49 AM
(06-05-2010, 06:53 PM)Billiard26 Wrote:(06-05-2010, 06:08 PM)meshblorg Wrote: I followed all your steps exactly. In fact I did most of those already on my own like fixing the axis and the button mapping. I have it tried the GCPad new plugin. I can set it up correctly in the controller setup but as soon as I start the game up... doesn't respond at all! 06-07-2010, 12:08 AM
(03-27-2010, 02:58 AM)Xtreme2damax Wrote: Well my post was little over two months ago, the KB/X360 plugin wasn't removed from the SVN yet. I still include an build of the plugin in my Dolphin builds, however the plugin is from before it was removed from the SVN and likely won't be updated further.Can't its auto-mapping functionality be merged onto GCPad New somehow? I still use KB/X360 plugin because of it, in GCPad New it's a trouble when it comes to map the L & R analogs. Corsair CX500 | Gigabyte GA-H61M-DS2 | Intel i3 3220 | 2x8GB Kingston DDR3 1333MHz | CT500MX500SSD1 (465 GB) + CT1000MX500SSD1 (931 GB) + WD40EZRZ-00GXCB0 (3726 GB) | Zotac GTX 750 | W10 21H1 x64 | X360 Pad + Switch Pro Controller
06-07-2010, 05:49 AM
(This post was last modified: 06-07-2010, 05:51 AM by Billiard26.)
(06-07-2010, 12:08 AM)El Buga Wrote: I still use KB/X360 plugin because of it, in GCPad New it's a trouble when it comes to map the L & R analogs. How is it "a trouble"? Just map your left trigger to "L" and "L-Analog" and right trigger to "R" and "R-Analog". Then you will have the exact functionality of the KB/X360 plugin. GCPad New can do everything the KB/360 plugin can do, in addition to being customizable and working with regular DInput devices. 06-07-2010, 09:02 AM
(06-07-2010, 05:49 AM)Billiard26 Wrote: How is it "a trouble"?Well, I had trouble configuring the L & R analogs in a past revision. Most accurately, 5579. Analogs were not recognized properly... Don't know if it's fixed, apparently it is now in 5629. Although now I needed to click two times in every option for the plug-in to let me press the right joystick button to configure it. Corsair CX500 | Gigabyte GA-H61M-DS2 | Intel i3 3220 | 2x8GB Kingston DDR3 1333MHz | CT500MX500SSD1 (465 GB) + CT1000MX500SSD1 (931 GB) + WD40EZRZ-00GXCB0 (3726 GB) | Zotac GTX 750 | W10 21H1 x64 | X360 Pad + Switch Pro Controller
06-07-2010, 11:52 AM
(06-07-2010, 09:02 AM)El Buga Wrote: Well, I had trouble configuring the L & R analogs in a past revision. Most accurately, 5579. Analogs were not recognized properly... Don't know if it's fixed, apparently it is now in 5629. Although now I needed to click two times in every option for the plug-in to let me press the right joystick button to configure it. Xbox 360 controller input hasn't changed since the initial commit of the new plugin to the svn. I don't know why you were having trouble before. You need to click what two times to do what exactly? |
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