GPU texture decoding is a secondary feature with little impact to most people. However, arbitrary mipmap detection can make the difference between correct and incorrect emulation in the games that use it. Dolphin already enforces arb MM detection on games that need, but if the user has enabled GPU texture decoding globally, they will not see the improvement, unless they disable GPU texture decoding for each game that uses arbitrary mipmaps. Most users will not even know this is happening unless they are avid readers of the blog.
Shouldn't arbitrary mipmap detection override GPU texture decoding, thus ensuring unwary users get correct emulation on games with arbitrary mimaps?
Shouldn't arbitrary mipmap detection override GPU texture decoding, thus ensuring unwary users get correct emulation on games with arbitrary mimaps?
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