Hi, I'm currently fiddling around with the code and resources of a Wii game - 'Naruto Shippuuden Gekito Ninja Taisen Special'. The game disc includes a file that looks like it contains some kind of symbolmap. It's called cmd_str.tbl, and the first few bytes look like this:
That is, an eight-byte number followed by the string "backup_saveupdate", some zero-padding, another eight-byte number (1 larger than the previous one) followed by the string "backup_loadupdate". It continues like this for ~112kb. Bunch of function names, a number of which are pretty relevant and definitely game-specific.
The format resembles the totaldb.sys file included with Dolphin, but with a rather different range of numbers. Dolphin doesn't appear to do anything if I try to load it as a signature file, though.
I'm very new to using Dolphin for debugging purposes. Does the file follow some kind of standard Wii debug-symbol format? Can Dolphin read it?
Thanks.
Code:
00 00 00 19 00 00 00 00 62 61 63 6B 75 70 5F 73
61 76 65 75 70 64 61 74 65 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 19 00 00 00 01
62 61 63 6B 75 70 5F 6C 6F 61 64 75 70 64 61 74
65
That is, an eight-byte number followed by the string "backup_saveupdate", some zero-padding, another eight-byte number (1 larger than the previous one) followed by the string "backup_loadupdate". It continues like this for ~112kb. Bunch of function names, a number of which are pretty relevant and definitely game-specific.
The format resembles the totaldb.sys file included with Dolphin, but with a rather different range of numbers. Dolphin doesn't appear to do anything if I try to load it as a signature file, though.
I'm very new to using Dolphin for debugging purposes. Does the file follow some kind of standard Wii debug-symbol format? Can Dolphin read it?
Thanks.