Can't seem to get Dualsense to work in 2.1, it's generating the default buttons for me. Have tried with both "SDL/0/PS5 Controller" and "SDL/0/DualSense Wireless Controller" devices
Universal Dynamic Input (03.09) - a custom button pack for over 150 games!
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It is possible that you have not installed the pack correctly,
The path should look like this .\Load\DynamicInputTextures not .\Load\Textures\DynamicInputTextures https://github.com/Venomalia/UniversalDy...leshooting 09-28-2023, 12:20 PM
(This post was last modified: 09-28-2023, 01:30 PM by Lyn_.
Edit Reason: Added more info
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It should be correct but here is a screenshot of everything to make sure I'm not having a brain fart, it is creating the #generated_(gamename) folders but they are always the default textures, have tried NSMBWii, Sunshine, Double Dash, and Brawl
Turning on/off Prefetch Custom Textures seems to have no change https://i.imgur.com/f3s6G8n.png Update with some more testing: Found my Series X controller to test that, it does work. However it doesn't load Controller Icon or Left Trigger, Sees Right Bumper as the Xbox Button, Left Bumper as Select, Select as Start and Start as Left Stick, and Left Stick itself is not loaded either. On my Steam Deck everything seems to load except the controller icon. It's also worth noting I have the "GC" "Wii" "GBA", "states" and "StatesSaves" folders synced between my PC and Steam Deck for save files if it's possible for that to cause any conflicts or issues. I'm not sure if Dolphin uses any of those folders for custom textures though. 09-28-2023, 08:13 PM
Please test the new dolphin version a few versions ago there were problems, controller profiles also cause problems.
with games that use both Wii and GC controllers there are also sometimes problems that the wrong settings are loaded.
Testing on the latest Dolphin development build it seems to be the same for the "SDL/0/Xbox Series X Controller" input as I used last time, but this time I also tried "XInput/0/Gamepad" and that works perfectly including the controller icons, so it may just be a quirk with the new UDI 2.1 inputs. Have not had a chance to try the Dualsense on this version yet.
Another weird thing I noticed is that on version of Dolphin on the Steam Deck, texture packs with custom buttons will always load instead of the dynamic input ones. That's also on the latest Dolphin beta so my best guess is linux filesystem weirdness messing with it. Don't know how to test the development versions on the Deck if it is possible at all. 03-12-2024, 08:51 PM
Update 2.2 is available!
Important Changes
Game Support Added:
Input Devices Added:
Other Changes:
Is it possible to show different buttons for 2 players
I'm playing Dragon Bal Z Budokai Tenkaichi 3, let's say player 1 is using a Xbox One controller and player 2 DualShock 4, is it possible to show different buttons to each player in Skill List, Blast-2 Boost, recovery in PvP? Also in-game button textures do not appear example: https://i.imgur.com/0ELTCQJ.png but they do in menu: https://i.imgur.com/OBZLHXl.png except for the transformations tab: https://i.imgur.com/dBiUXzK.png This is the controls config: https://i.imgur.com/ILnPArE.png What did I do wrong? 04-29-2024, 05:34 AM
(04-28-2024, 11:04 PM)edryftu Wrote: Is it possible to show different buttons for 2 players It is only possible if the game itself provided different visual prompts for player 1 vs player 2. 04-29-2024, 06:32 PM
(04-28-2024, 11:04 PM)edryftu Wrote: Also in-game button textures do not appear Nothing. I think I made the texture replacements for this game. Probably I just went through the skill list, hoping to dump all button textures by that. If there are unreplaced button textures, you can dump them and send it to us via github or discord. Then I or someone else (I'm a bit limited at my time atm) can finish it.
Status of my GC texture packs:
Harvest Moon: A Wonderful Life v1.1 (updated: 17.04.22) Need for Speed: Most Wanted v1.3.2 (updated: 20.02.23) Need for Speed: Underground 2 v1.4.3 (updated: 30.08.23) |
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