(02-24-2012, 02:01 AM)PimpPanse Wrote:I know what exactly the cause of freezes, and ther is a patch to fix it, but it should be applied when you compiling the programm. I don't have much experience with compile such big project like dolphin, that's why we should ask the devs to make the build for us, Lectrode for example, his revisions are the best choise for people who have "sandy bridge". But he's probably too busy to do that task for us.(02-24-2012, 01:23 AM)kAs1m Wrote: Bought the game at the local game store.
My config:
i5-2500k@ 4,4Ghz
4Gb DDR3
GTX 260
I'm using "Dolphin-3.0-420-gbea635d_L102_x64_ICC" with this config:
1. Jitil
2. DX11
3. x3 native res
4. x16 anisotropic filtering
5. all other by defoult.
To run tge game i changing EFB Copies to RAM, then when game is started, i switching it to texture.
The game seems run pretty smooth. I have only one fps drop(near 26) on the first boss "Cocoon". And one freez on the second, "The Forest Beast".
Works great, but sometimes the Game freezes but you can still hear the sound. How can I fix that ? Any ideas ?
PS
I decided to play on Dolphin-r6505_DKTOS_MH3_FifoBsy_L8_x64_SSE42 revision for now. It's include fifo patch, and i haven't problems with game freezes so far.