Every time the Wiimote speaker emits sound, for example when playing Super Mario Galaxy, the Wiimote’s responsiveness as a pointing device is temporarily impaired.
Any tips?
Thanks in advance!
Any tips?
Thanks in advance!
Sound produced from the Wiimote speaker equals pointing capability lag
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05-01-2011, 07:37 AM
Every time the Wiimote speaker emits sound, for example when playing Super Mario Galaxy, the Wiimote’s responsiveness as a pointing device is temporarily impaired.
Any tips? Thanks in advance! 06-12-2011, 09:03 PM
That is quite annoying. Just disable the speaker for now, sound from it is lagged and echoey anyway. They need to optimise the sound stream to the speakers so that sound and movement can be properly transmitted in parallel over Bluetooth. Hopefully it'll be implemented soon.
CPU: AMD Ryzen 5 4600H | GPU: AMD Radeon RX 5500M | RAM: 16 GB | OS: Windows 10 Enterprise x64 (build 21H2)
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