Hey I am new to Dolphin and Emulating in general...I am having some sound problems...in Mario ttyd for GC I was hearing what I think are audio artifacts in the form of Blips (Honestly it COULD be part of the game...when I played it when it was new on my gc my living room was like grand central and had tunes blaring 24/7 so there's a good chance I've never heard the audio for it at all...but the blips definitely seem out of place)
I got LLE to load up NP but with LLE, the sound cuts out every second or so, which is obviously even worse.
Any help would be appreciated. I am still taking in all the info here, so there is some obvious solution I should have seen on my own just say so and I'll continue slogging through the forums to find a fix myself.
Also I use an xbox360 controller and my movement is mapped to my left sick and it was sticking to the left making mario walk all on his own...I fixed this by inreasing the deadzone to 14, thought I'd mention that in case it is either a symptom of some problem that may tie into my audio troubles, or in case somebody has the same controller issue and hasnt tried adjusting the deadzone yet =D
Well I just tried xaudio2 with HLE at 48000hz and that seems to have solved the problem!
I got LLE to load up NP but with LLE, the sound cuts out every second or so, which is obviously even worse.
Any help would be appreciated. I am still taking in all the info here, so there is some obvious solution I should have seen on my own just say so and I'll continue slogging through the forums to find a fix myself.
Also I use an xbox360 controller and my movement is mapped to my left sick and it was sticking to the left making mario walk all on his own...I fixed this by inreasing the deadzone to 14, thought I'd mention that in case it is either a symptom of some problem that may tie into my audio troubles, or in case somebody has the same controller issue and hasnt tried adjusting the deadzone yet =D
Well I just tried xaudio2 with HLE at 48000hz and that seems to have solved the problem!