SFX ripping/decoding/dumping features?
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06-23-2015, 06:59 AM
(06-23-2015, 06:53 AM)jimbo1qaz Wrote:(06-23-2015, 12:17 AM)iteachvader Wrote: One question, is it possible that the instrument banks can be exported to a .DLS format? I utilize a program called Awave Studio to easily extract each instrument from a .DLS into individual .SF2 files for use in FL Studio. I'm fine with .DLS or .SF2, doesn't really make a difference to me.
Don't be too proud of this technological terror you've constructed.
The ability to emulate games is insignificant next to the power of the Force. 06-23-2015, 10:21 AM
(06-23-2015, 10:06 AM)jimbo1qaz Wrote: Which... True, SF2 would be a better alternative, it just seemed that .DLS might be more similar to the way RSII's music banks are formatted.
Don't be too proud of this technological terror you've constructed.
The ability to emulate games is insignificant next to the power of the Force. 06-30-2015, 09:46 AM
(06-20-2015, 02:52 PM)jackoalan Wrote: OK!! Got them all out! Is it possible to do this with the PC version of the first Rogue Squadron? The sound effects are stored in a data.dat file just like II and III on the GameCube.
Don't be too proud of this technological terror you've constructed.
The ability to emulate games is insignificant next to the power of the Force. 06-30-2015, 11:44 AM
Can't say for certain.. you'll need to PM it to me so I can verify.
AFAIK, MusyX is GameCube-only; engineered for the hardware specifically, unless Factor5 made a PC MusyX runtime of some sort 07-01-2015, 05:31 AM
Ahh, looks like there's a PC version of MusyX in here after all!
I see all 4 MusyX chunks in here, but the format has been optimized for PC with little-endian values. .samp is just straight-uncompressed LPCM Should be able to get them individually extracted, but some research into the PC .sdir will be required. 07-01-2015, 06:32 AM
(07-01-2015, 05:31 AM)jackoalan Wrote: Ahh, looks like there's a PC version of MusyX in here after all! If there's anything else I can provide for you, please let me know.
Don't be too proud of this technological terror you've constructed.
The ability to emulate games is insignificant next to the power of the Force. 07-01-2015, 03:00 PM
Here ya go!!
https://github.com/jackoalan/swrs_musyx/releases v1.2 now supports the PC version of the Rogue Squadron DATA.DAT It was actually rather straightforward; only a single sound group in the whole game it looks like. 07-01-2015, 03:19 PM
(07-01-2015, 03:00 PM)jackoalan Wrote: Here ya go!! Magnificent.
Don't be too proud of this technological terror you've constructed.
The ability to emulate games is insignificant next to the power of the Force. |
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