(05-14-2013, 11:12 PM)noah Wrote:That's great! According to the forums I'm a "somewhat" advanced user(05-14-2013, 12:46 PM)garrlker Wrote:How does that not make sense? I have 250 posts now, which gives me 4 stars and the title "senior member". So I'm happy for that and how I've gained a lot of knowledge since my first posts - but I still have much to learn .(05-14-2013, 12:04 PM)noah Wrote: I'm a Senior Member now!!! Mwahahahahahahahahahahahahahahaha!!!!! I've come a long way - kind of.Huh?
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05-14-2013, 11:37 PM
05-15-2013, 12:08 AM
I think you may be due an upgrade after one more non-off-topic post.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 05-15-2013, 02:58 AM
05-15-2013, 03:03 AM
(05-15-2013, 02:58 AM)ExtremeDude2 Wrote: So aperently there was an old GC emulator called gcube :p Yes i remember Sent from my Nexus 4 using Tapatalk 2 [color=#0000CD]100% Dominicano[/color]
05-15-2013, 03:08 AM
05-15-2013, 03:18 AM
There was another GC emulator called DolWin
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
05-15-2013, 03:45 AM
(This post was last modified: 05-15-2013, 03:45 AM by ExtremeDude2.)
05-15-2013, 08:04 AM
05-15-2013, 10:08 AM
Shonumi Wrote:Well I'm not building an HTPC, am I? Big Grin I'm interested in a purely dedicated emu-console. I could not care less about most of my movies and music, as long as I can enjoy them on my desktop. My games however, I would like to play on a bigger screen every now and then, especially on the weekends. Most of my emulators and saves are spread across three computers, and it would be nice to consolidate all of that as well. My standards are ridiculously low because the hardware requirements for what I'm interested in are likewise ridiculously low (relatively anyway). If you don't care about graphics at all I would recommend an Intel CULV cpu for a small/quiet/low cost emulation box. Certain Zbox models have them and of course there is the Intel NUC which hasn't exactly received the best reviews. Shonumi Wrote:Don't worry, it's not like I haven't shared that same frustration with Mednafen. I've come up with a few ideas, since I ideally would like to control my emu-console solely from a joystick. The first idea was to run a barebones webserver on the device (Apache in the case of my RPi, since it came with ARMed Slack), to run some PHP scripts. PHP can execute commands and programs, so I had planned to make some sexy webpages as an interface, then I could control my the emu-console from my iPod or phone. I was going to have icons for every available game and buttons to start, stop, and configure emulation. That may be too much work for you though (it was for me, never followed through). I got somewhere using my own custom application as a frontend that listed all of the games and launched them (it even recorded my overall playtime). Again, that's a fair amount of work. Or you could just use XBMC. IIRC, it has the ability to launch emulators, even from the command line. XBMC also does a lot of leg work involving media management, remote control handling, and other stuff that's a pain to DIY. As I have grown older this expression has popped up in my head far more often: Shonumi Wrote:You have several plugins to choose from graphics-wise (Glide, RICE, arachnoid), and z64 plugins for graphics and the RSP are there for LLE. It's nice that I have Glide available. On PJ64 I have to switch between Glide64 and Jabod3d8 depending on the game. What is the default plugin and how good is its accuracy compared to Jabod3d8? Shonumi Wrote:Widescreen AR can be forced through custom resolutions, just don't expect it to act like Dolphin's Widescreen hack. What do you mean by this? In Glide64 the widescreen hack works just like it does in dolphin, just without the bugs. Shonumi Wrote:Not on Nvidia. Really, MSAA and FXAA are what you get from Nvidia. Too bad emulator developers don't take AA filtering seriously. Spoiler: Shonumi Wrote:Give me by the end of the week then to do some runs, in addition to checking out the list of games from your website on Mupen64Plus. Thanks. Could you test them with Glide64 as well as the default plugin for me? Shonumi Wrote:But Mednafen is in a better shape than ePSXe (Windows or Linux) in terms of compatibility (more playable games, less issues). To boot, Mednafen's PSX emulation is marked as "alpha" of all things. That's been my overall experience. N64 emulation is a different story, but again, it's not some horribly buggy, incomplete experience. That doesn't make a lot of sense. Mednafen isn't even a PS1 emulator. And the website constantly talks about its alpha/pre-alpha state and how buggy it is. Meanwhile ePSX is widely regarded as the best PS1 emulator available. If this isn't true than why is this the common answer on emulation sites? Shonumi Wrote:Clearly you are not rich and do not like to flaunt your expendable income on frivolous endeavors. Oh yes I am: Shonumi Wrote:And no, for something like this, I wouldn't like to instantly buy the fastest hardware right away. Building this emu-console is as much about the end result as it is discovering what works and what doesn't. So instead of doing your research before buying anything you prefer go in blind and "yank the slot machine" and then figure out whether it will suite your needs or not after you've already spent money on it? That's insane. Shonumi Wrote:Just learning the relative capabilities of different ARM SoCs has been fascinating and worthwhile for me. You can do that just as easily with google. noah Wrote:How does that not make sense? I have 250 posts now, which gives me 4 stars and the title "senior member". So I'm happy for that and how I've gained a lot of knowledge since my first posts - but I still have much to learn Well obviously he wasn't aware that we had member statuses. Not everyone notices them. AnyOldName3 Wrote:I think you may be due an upgrade after one more non-off-topic post. Too bad he never posts anywhere else.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony NaturalViolence Wrote:If you don't care about graphics at all I would recommend an Intel CULV cpu for a small/quiet/low cost emulation box. Certain Zbox models have them and of course there is the Intel NUC which hasn't exactly received the best reviews. Thanks, I'll look into that. I'm not planning to running any indie or commercial PC games on it (I'm not building my own SteamBox, not yet anyway :p); it should do fine for N64 and PSX titles. NaturalViolence Wrote:As I have grown older this expression has popped up in my head far more often: I know the feeling. I really want the XBMC team to be the "someone else" for me. It has the benefit of also working across many platforms, so one setup can be copy+pasted over to a new machine. I just haven't tested it enough to know if it's a worthwhile solution, however. As much as I like to DIY, I do have time constraints for all of the projects I do, and the frontend for my emu-console has fallen by the wayside. I could stop working at my job, but then I'd have no money to invest in the project :| NaturalViolence Wrote:It's nice that I have Glide available. On PJ64 I have to switch between Glide64 and Jabod3d8 depending on the game. What is the default plugin and how good is its accuracy compared to Jabod3d8? Glide's really reliable, I have a lot of positive things to say about it. The Mupen64Plus team, much as I respect any person or group willing to tackle N64 emulation, seems stubbornly stuck on making improvements to the RICE plugin that's the default. On average, the RICE plugin is fine for a number of games, but Glide is often superior. I will have to get back to you concerning how RICE handles in comparison to Jabod3d8, I'm still testing out most of the games on your list (quite thoroughly on both PJ64 and Mupen64Plus). NaturalViolence Wrote:What do you mean by this? In Glide64 the widescreen hack works just like it does in dolphin, just without the bugs. Hmm, okay, I wasn't sure about that, so I played it safe with my earlier statement. Last night (on my iPod, couldn't verify it at the time) I wasn't sure if there was any awkward stretching when going to the 16:9 without any black bars. Indeed, you can do HD resolutions without issue in Glide and even on RICE. NaturalViolence Wrote:Too bad emulator developers don't take AA filtering seriously. Some emulator developers would scoff at your (and my) wanting to play N64 or PSX games in HD with enhancement. I can't believe how many times I've heard the "it's a low-poly game, why would you want to play it in HD?" line. I'll take crisp, fine looking models over a blurry, native-res renderings, thank you very much. I'd volunteer on a few emulators (like PCSXR) but most of the time, the plugin code is just so inaccessible (read: inscrutable) that I can't be bothered to spend a weekend on it. NaturalViolence Wrote:That doesn't make a lot of sense. Mednafen isn't even a PS1 emulator. And the website constantly talks about its alpha/pre-alpha state and how buggy it is. Reading comprehension fail? I've only been talking about Mednafen's PSX capabilities for a few pages now. It is a PS1 emulator; I can boot and play games just fine. They highlight that it's in an alpha state because they don't want to be flooded support-wise. They do the same with VirtualBoy, and Genesis, even though both are pretty much perfect. In reality, their PS1 emulation outstrips ePSXe and PCSXR in the games I've tried. I already mentioned two cases: Valkyrie Profile and Star Ocean 2. ePSXe has severe audio/video sync issues with SO2. Valkyrie Profile is known to have issues with ePSXe, mainly freezing during voiced cutscenes. You need to use a SPU hack to get around it. Even then, I still got freezes on certain points in the game (again, voiced cutscenes), which required me to skip them altogether. Mednafen, on the other hand, played both games without issue right away. No need to fuss around with plugins, it just worked. NaturalViolence Wrote:So instead of doing your research before buying anything you prefer go in blind and "yank the slot machine" and then figure out whether it will suite your needs or not after you've already spent money on it? That's insane. Good luck finding information about how any of the machines I've looked at are capable of running a Linux distro and its emulators. I could very well ask "how well will VBAM run on this device?"and be it a Raspberry Pi, BeagleBone, PandaBoard, or any Android PC-on-a-stick, any "research" amounts to guessing at best, since very few people actually run these devices with an eye for console emulation. You can really only just now get a feel of what the RPi is capable of since the community has had about a year to try various things (GBA emulation was just achieved at fullspeed last month with a port of GPSP). It's always possible to estimate based on the performance of hardware you're familiar with, but, as I've found out, you'll often come into surprises, positive and negative ones. No one else is checking out Wonderswan emulation on the devices I'm looking at, so I may as well play the part of explorer. NaturalViolence Wrote:You can do that just as easily with google. But is Google as good, as exciting, or as interesting as being able to tinker with something with your own hands? When I find out I can eke out even more emulation from my RPi or MK803, will I feel the same elation and sense of discovery than if I were to read about in online? And what's a man of science like you got against personal experimentation? |
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