For a while now, I've been wishing there were a widescreen hack for the NTSC-J version of Pokemon Colosseum; there's a version for NTSC-U, and a version for PAL, but no version for JP. As nice as it would be to have some experienced coder swoop in and make a code, I realize that's unlikely given the low demand for such a code, so I'd like to change my approach and ask:
How are GC AR codes structured? Is each line an address and value? Is the address in terms of the whole image, or a certain part? If someone could answer these questions, or provide a link to some documentation, then perhaps I could investigate the code we have for NTSC-U and modify it to work with the JP version ( I do have some minor experience in hex editing at the very least). Thanks for the help.
How are GC AR codes structured? Is each line an address and value? Is the address in terms of the whole image, or a certain part? If someone could answer these questions, or provide a link to some documentation, then perhaps I could investigate the code we have for NTSC-U and modify it to work with the JP version ( I do have some minor experience in hex editing at the very least). Thanks for the help.