(09-03-2011, 10:24 AM)sliverfish Wrote: The patch cause massive slowdown on my game. I went from 95-100% roam / 85-90% battle to about 85% roam / 60-70% battle. I compared the setting side by side to make sure they are exactly the same. Slowdown still occurs. Did this patch do something to really slow down the game? I'm using 3.0.
If you get slowdown it can only come from the audio throttle which means MAX_SAMPLES is probably set too low for your system/backend. In the v3.0 patch I lowered it from 8k to 1k. I suspect recompiling it with it set at 2k (or 4k?) would fix your problems. As a workaround you could use fps based frame limiting instead of audio throttle but I don't know if it would have any side effects.
(09-03-2011, 06:54 AM)xenoblade41 Wrote: How do you apply the patch??
The 7z files I linked are compiled with the patch already which is probably what you want.
If you have the source code and want to compile it yourself then you would apply the last patch I posted like this: git apply c:\path\to\file.patch from within dolphin's git folder. If you comment out the sleep in XAudio2Stream.cpp patch v3.1 basically becomes patch v3.