Well, got the game finally, New Super Mario Bros Wii, played a couple hours on my wii, and now I tried it on Dolphin, but I have some speed problems:
first tried on rev 4525 from dolphin's site, it ran perfectly, stable 60 fps, but wouldn't pass the menus, it just refuses to load after I select the 1 player option, I can still see the background moving and hear the music, but nothing more. Then I tried rev 4696 from WhiteZero, and when I went to the menus it was already 20 - 25 fps, but it started the game, but low fps all the time. Im using DX plugin, OpenGL is quite the same thing... Does this have a fix? Or perhaps a build where I can get into the game and have speed? thanks in advance!
EDIT: Im searching on the source to see what revision made the game run, to help me understand why the speed is lower on newer ones, It`s strange, it should work on 4525... No reason... ANy tips??
first tried on rev 4525 from dolphin's site, it ran perfectly, stable 60 fps, but wouldn't pass the menus, it just refuses to load after I select the 1 player option, I can still see the background moving and hear the music, but nothing more. Then I tried rev 4696 from WhiteZero, and when I went to the menus it was already 20 - 25 fps, but it started the game, but low fps all the time. Im using DX plugin, OpenGL is quite the same thing... Does this have a fix? Or perhaps a build where I can get into the game and have speed? thanks in advance!
EDIT: Im searching on the source to see what revision made the game run, to help me understand why the speed is lower on newer ones, It`s strange, it should work on 4525... No reason... ANy tips??
OS: Windows 10 Pro 64bit Creators Update
CPU: AMD Phenom II X4 960 @ 3.6 GHz
Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: HyperX 8GB Dual Channel @ 1600Mhz
CPU: AMD Phenom II X4 960 @ 3.6 GHz
Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: HyperX 8GB Dual Channel @ 1600Mhz