In my experience instant segfaults are caused by audio and not by input.
Try changing your Audio Backend to AOSound or NullSound.
Try changing your Audio Backend to AOSound or NullSound.
Linux dual core crash
|
10-14-2009, 08:10 AM
In my experience instant segfaults are caused by audio and not by input.
Try changing your Audio Backend to AOSound or NullSound. 10-14-2009, 08:23 AM
(10-14-2009, 08:10 AM)wea0 Wrote: In my experience instant segfaults are caused by audio and not by input.Thanks, you are right! However AOSound makes the sound play at half speed and half pitch, which sounds terrible, and NullSound, well, means no sound at all. So I guess I'll stick to Dolphin-in-Wine, which runs perfectly (albeit with a ~400 ms audio lag but that's because of Wine not supporting Pulseaudio). 10-14-2009, 11:13 AM
10-15-2009, 03:41 AM
Have a look at the google code page of dolphin i posted a quick and dirty solution for those who are able to compile dolphin.
I hope it gets into the next release Have fun with linux-dolphin Sky 10-15-2009, 05:00 AM
Since it works with dual core for me iam still looking for more speedup, so i took a look at the compiler flags.
I got about additional 15fps by adding these flags -fomit-frame-pointer -O3 -march=i686 to the compiler flags array in SConstruct be careful about -march=i686 , it works only on processors with i686 architecture, you have too look for the keyword of your cpu architecture. Have Fun! |
« Next Oldest | Next Newest »
|