Wiimote plugin clear the rumble? (at the lower right of the plugin screen).
Last revisions bug problems
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06-17-2010, 09:10 PM
06-19-2010, 12:16 AM
(06-17-2010, 11:58 AM)karadaniano Wrote: how do you turn off the wiimote rumbles? I just notice that slowdowns in New super mario Bros and both Mario Galaxys, so you don´t need to turn it of in the plugin. Just after you enter either the MArio Games press the wiimote "menu" button and turn it off in the controller menu. Than if get out of the game he will be on again, you just have to repeat wich time you enter the "Mario`s" games. If you have the slowdows rumbles, because it seems i´m the only one complaing that
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Intel® Quad Core i5-3570 CPU 3.4GHz Geforce GTx970 with 4GDRR5 8GB DDR3 Win7 64 Bits 06-19-2010, 01:23 AM
The lastest revisions are slow like ****. I think the reason is the lastest fifo changes.
Bye. Chuck Approves 06-19-2010, 01:39 AM
(This post was last modified: 06-19-2010, 01:45 AM by Xtreme2damax.)
Slow? Never noticed, still running the same as it always has for me, perhaps a bit faster. Also keep in mind that accuracy comes at a price of speed, the code isn't optimized yet, once the code is optimized performance should be back to where it originally was or better. Svn and beta builds aren't intended for end users or for playing games, as the names imply svn/beta builds are more for testing than anything else, if you want more of a balance between performance and stability then use the official builds.
06-19-2010, 02:04 AM
(06-19-2010, 01:39 AM)Xtreme2damax Wrote: Slow? Never noticed, still running the same as it always has for me, perhaps a bit faster. Also keep in mind that accuracy comes at a price of speed, the code isn't optimized yet, once the code is optimized performance should be back to where it originally was or better. Svn and beta builds aren't intended for end users or for playing games, as the names imply svn/beta builds are more for testing than anything else, if you want more of a balance between performance and stability then use the official builds. What about SMG games? Chuck Approves (06-19-2010, 02:38 AM)Xtreme2damax Wrote: Same speed for me, having no issues aside from the normal issues. Hello my friends. It´s just me or the emulators is losing speed again ? My specs are : Pentium quad core 9550 at 2.83MHZ clocked at 3.2MHZ Nvidia Geforce 9600GT with 1GB DDR3 with last Directx sdk june 2010 and lastest drives from 16 june 2010 4GB DDR2 800 Windows Vista 32 bits The games looked great aind played great until dolphin r5652 but since the direct3d 11 plugin the frame rate lost is about 10 to 20 fps in all games like Naruto,SMG, etc. I tried Direct3d11 plugin and my graphic (directx10) drops 30 FPS And with Direct3d9 loses the 10 to 20 fps i talked about. Is is just me or from the last emulators changes ?!? Thans for the help/opinions, that you can provide for me, please ------------------------------------------------------------------------------------------------------------- I posted this in directx11 game list becouse i´m having the same troubles. But maybe is as you said. The speed isn´t optimized yet. But i think the Directx11 plugin is to much to gfx cards like mine that only have directx 10 by hardware
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Intel® Quad Core i5-3570 CPU 3.4GHz Geforce GTx970 with 4GDRR5 8GB DDR3 Win7 64 Bits 06-19-2010, 02:46 AM
Mmm ok thanks for the reply. Maybe its because im using https and not http(??) with tortoise(u know, im getting the 502 bad gateway error with http). Do you know how to fix it? (im having this issue since 5 days ago, damn)
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