There no analog/light press buttons (not sure if that's the word) available on touch screens. When I assign Volume buttons to Analog buttons they still behave like normal triggers. Any way to light press triggers on Touch Screen?
Lack of analog trigger buttons (light press buttons) on Android Touch screen
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04-01-2024, 12:23 AM
You can't do this on the touch screen.
As for mapping physical buttons (like the volume buttons) to L-Analog and R-Analog, by default this produces an analog press with 100% strength. Some games treat this differently from a digital press, some don't. If you want to have e.g. 50% strength, you can add *0.5 to the end of the input expression for L-Analog/R-Analog. (You can edit the text of the input expression by long pressing on L-Analog/R-Analog.) 04-01-2024, 12:50 AM
(This post was last modified: 04-01-2024, 12:52 AM by ShineSprite.
Edit Reason: EDIT: Added a * before 0.5 and it worked!
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(04-01-2024, 12:23 AM)JosJuice Wrote: You can't do this on the touch screen. Like this?: `Android/0/gpio_keys:Volume Up`0.5 And is putting analog buttons on touch screen a priority feature? And can I change the strength during gameplay? And is it possible to change the strength of triggers that appear on touch screen? 04-01-2024, 01:07 AM
(04-01-2024, 12:50 AM)ShineSprite Wrote: Like this?: `Android/0/gpio_keys:Volume Up`0.5 No, like this: `Android/0/gpio_keys:Volume Up`*0.5 The * has to be included. (04-01-2024, 12:50 AM)ShineSprite Wrote: And is putting analog buttons on touch screen a priority feature? We're not sure how to add it in a way that would let you change the strength of the press while providing a user experience. That's the primary reason why it hasn't been added so far. (04-01-2024, 12:50 AM)ShineSprite Wrote: And can I change the strength during gameplay? By using more advanced input mapping expressions, you can set up different buttons or combinations of buttons to provide different strengths. Unfortunately this is not very well documented. Aside from that, the only option to change the strength is to head into the controller settings. (04-01-2024, 12:50 AM)ShineSprite Wrote: And is it possible to change the strength of triggers that appear on touch screen? No. 04-01-2024, 02:29 AM
(04-01-2024, 01:07 AM)JosJuice Wrote: We're not sure how to add it in a way that would let you change the strength of the press while providing a user experience. That's the primary reason why it hasn't been added so far.I found this: https://github.com/dolphin-emu/dolphin/pull/8590 Though it seems like discontinued and doesn't seem to fit well in main repository, the UI looks pretty good. (04-01-2024, 01:07 AM)JosJuice Wrote: By using more advanced input mapping expressions, you can set up different buttons or combinations of buttons to provide different strengths. Unfortunately this is not very well documented. Aside from that, the only option to change the strength is to head into the controller settings. So it is possible to make multiple expressions for different strengths like using Volume Up for 25%, Volume Down for 50% and Power button for 75%? 04-01-2024, 03:54 AM
(04-01-2024, 02:29 AM)ShineSprite Wrote: So it is possible to make multiple expressions for different strengths like using Volume Up for 25%, Volume Down for 50% and Power button for 75%? Yes, using the | (OR) operator. But you can't use the power button – that button will always turn off the screen. |
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