I know, I know. It's a Mac trying to run Dolphin, albeit quite a decent one. It's what I've got. I can take some abuse here : ).
Zelda titles play very well. I'm able to scale up the internal resolution to 1080p and get near-perfect frame rates basically everywhere on Twilight Princess, for instance—even in Hyrule Field. Wind Waker plays perfectly at high resolution as well. Skyward Sword seems to play fine as long as I keep the resolution around 720p.
Mario Galaxy seems heavier, and isn't able to play smoothly. This seems a bit odd to me. Is this a limitation of being forced into using OpenGL rather than DirectX? Advice?
Would I be a lot better off booting this machine into Windows via boot camp? — Ive read about this here to some degree, but there isn't a ton of discussion as to the actual performance boost.
I have read the wiki on Mario Galaxy, and I have tried a fair few different settings, but I'm still only able to get around 30-45 fps most of the time — which is pretty slow. Wiimote speaker is off. The game looks great, it's just slow.
What should I do? I feel like it's something silly i'm missing, but maybe it's just a much heavier game. I do seem to get 60fps in Mario Galaxy when there aren't other creatures around.
I'm running the latest 4.0.8680, and I also found about the same performance using a recent RC of 5.0.
---- Slightly off-topic, is there any interest in Apple's new API for 'Metal' and ditching OpenGL for the Mac builds? I ask with only conceptual knowledge of what this might entail.
Zelda titles play very well. I'm able to scale up the internal resolution to 1080p and get near-perfect frame rates basically everywhere on Twilight Princess, for instance—even in Hyrule Field. Wind Waker plays perfectly at high resolution as well. Skyward Sword seems to play fine as long as I keep the resolution around 720p.
Mario Galaxy seems heavier, and isn't able to play smoothly. This seems a bit odd to me. Is this a limitation of being forced into using OpenGL rather than DirectX? Advice?
Would I be a lot better off booting this machine into Windows via boot camp? — Ive read about this here to some degree, but there isn't a ton of discussion as to the actual performance boost.
I have read the wiki on Mario Galaxy, and I have tried a fair few different settings, but I'm still only able to get around 30-45 fps most of the time — which is pretty slow. Wiimote speaker is off. The game looks great, it's just slow.
What should I do? I feel like it's something silly i'm missing, but maybe it's just a much heavier game. I do seem to get 60fps in Mario Galaxy when there aren't other creatures around.
I'm running the latest 4.0.8680, and I also found about the same performance using a recent RC of 5.0.
---- Slightly off-topic, is there any interest in Apple's new API for 'Metal' and ditching OpenGL for the Mac builds? I ask with only conceptual knowledge of what this might entail.