Hi there Dolphin forums.
This is my computer. I know the graphics card is nowhere close to top-notch, but I believe, albeit maybe incorrectly, that I should be getting better results than I actually am.
First things first, I have fully or almost fully updated drivers, and the games I'm talking about are ripped from my own and have not been scrubbed or altered with any other way.
I'm having issues running games at 2xNative, 1680x1050 Fullscreen, DSP LLE recommended, no VSync, 16xAF and deactivated AA, specifically Smash Bros games, Zelda games besides Wind Waker, and Mario Galaxy. Almost any game, to be honest.
On Skyward Sword I'm using D11, as suggested on the wiki, and I have less than 30fps on the town, boss battles, whenever there's a dialog going on. I only have 30 constant fps on certain areas, such as the area close to the temple, but not on Altarea. I have to admit that it looks stunning nevertheless.
Twilight Princess for Gamecube has similar issues.
Both Smash games stutter unless I use the OpenGL plugin, and it's strange because if I take the frame limit off, I'm getting +80fps. With it on auto, I'll have 60fps but every 10 seconds or so it drops to 40fps for about a second.
Super Mario Galaxy is unplayable. I'm getting 35-50fps no matter what plugin I'm using and the settings. I've tried 1x IR to no avail. Super Mario Sunshine is rather slow too, runs similar to TP Gamecube.
With Wind Waker I'm having no troubles whatsoever, whether I'm using D9, D11 or OpenGL, and it runs smoothly, at 30fps/60vfps with 3x IR, as is Four Swords Adventures.
Is this expected with my graphics card? Am I doing anything wrong? Any suggestions? I'll post any info that might help you identify the issue. I've seen on the wiki that computers, apparently far inferior to mine, are getting better results.
I'm using the latest Dolphin revision because with 3.5-134 x64 I was having issues with the rumble feature with my 360 pad. I'm also using a real, first party Wiimote+.
Please pardon my English, I'm not a native.
This is my computer. I know the graphics card is nowhere close to top-notch, but I believe, albeit maybe incorrectly, that I should be getting better results than I actually am.
First things first, I have fully or almost fully updated drivers, and the games I'm talking about are ripped from my own and have not been scrubbed or altered with any other way.
I'm having issues running games at 2xNative, 1680x1050 Fullscreen, DSP LLE recommended, no VSync, 16xAF and deactivated AA, specifically Smash Bros games, Zelda games besides Wind Waker, and Mario Galaxy. Almost any game, to be honest.
On Skyward Sword I'm using D11, as suggested on the wiki, and I have less than 30fps on the town, boss battles, whenever there's a dialog going on. I only have 30 constant fps on certain areas, such as the area close to the temple, but not on Altarea. I have to admit that it looks stunning nevertheless.
Twilight Princess for Gamecube has similar issues.
Both Smash games stutter unless I use the OpenGL plugin, and it's strange because if I take the frame limit off, I'm getting +80fps. With it on auto, I'll have 60fps but every 10 seconds or so it drops to 40fps for about a second.
Super Mario Galaxy is unplayable. I'm getting 35-50fps no matter what plugin I'm using and the settings. I've tried 1x IR to no avail. Super Mario Sunshine is rather slow too, runs similar to TP Gamecube.
With Wind Waker I'm having no troubles whatsoever, whether I'm using D9, D11 or OpenGL, and it runs smoothly, at 30fps/60vfps with 3x IR, as is Four Swords Adventures.
Is this expected with my graphics card? Am I doing anything wrong? Any suggestions? I'll post any info that might help you identify the issue. I've seen on the wiki that computers, apparently far inferior to mine, are getting better results.
I'm using the latest Dolphin revision because with 3.5-134 x64 I was having issues with the rumble feature with my 360 pad. I'm also using a real, first party Wiimote+.
Please pardon my English, I'm not a native.