(06-08-2012, 04:05 PM)skid Wrote: Like neobrain said to Shonumi, this is all to do with timing. There is nothing that links Accurate VBeam with DSP LLE or idle skipping. DSP LLE also does not rely on the PPC's idle skipper. DSP LLE does have it's own idle skipping which is disabled when LLE on thread is enabled and enabled if LLE on thread is disabled. I don't think the DSP LLE idle skipper will affect the results you're seeing.
DSP LLE - accurately timed
DSP HLE - not timed, not accurate
Accurate VBeam on - accurately timed.
Accurate VBeam off - approximately timed.
Idle skipping off - accurately timed
Idle skipping on - should be accurately timed, but might be an approximation. Lessens CPU load on the PC.
DSP LLE on thread - does not affect timing. Lessens CPU load on the PC.
There is one other factor not mentioned in this thread. I remember mylek wrote some code to smartly join audio sections together so that it would be seamless (no stuttering). That may be playing a part in this. An early version of this is in mylek's Xenoblade HLE fix. The more correct version is in master. The audio back-end used might play a part in this also.
DSound back-end runs audio on it's own thread, while XAudio2 does not create an audio thread.
Since both idle skipping and vbeam affects timing,it seems to me maybe LLE is not supposed to skip sound when everything is accurately timed,even if game is not running fullspeed.
LLE on thread should also effect timing,you just said LLE has it own skipping which is disabled when its on.
I tried this with standard r7719 not the one with mylek's patch.
Mylek's patch have not been included in master that early,so I dont think it should have anything to do with this.
I only tested with Dsound so far. After reading your comment tried it with Xaudio and didn't see any difference !
(06-08-2012, 01:14 PM)NaturalViolence Wrote: Does audio throttling affect this at all for you?
Setting framelimit to audio instead of auto didnt have any impact.
Using framelimit to reduce fps did cause sound stuttering.
(06-08-2012, 04:36 PM)Shonumi Wrote: Yeah, I already figured that out (should have mentioned it in my post), since I did some other testing in the same manner as my video on Metroid Prime. Thankfully, my old settings (no VBeam) offer better results. I did the same settings for each game and only changed VBeam. This behavior in ToS is quite unlike other LLE games with Accurate VBeam, in that it tanks the FPS.Strange,vbeam doesnt tank the fps for me. Its always 60 everywhere except world map,where its always 30 fps,vbeam on or off.
Also,could you test skies of arcadia again ? This is only game I found this to not work on,however you said it does for you...