Thanks, Echoes. It's in the pack, in my Monado III section.
I'm making a Monado I and II to go with the III, kind of like a set I guess.
I've been working on... work today. So I haven't had much time to texture anything. And that stupid crit thing is driving me nuts.
Apparently the batch renaming isn't working with Xenoblade for some reason. Not the batching itself, but the renamed IDs don't do anything. Like I said in the above post, I'm getting my hands on an NA copy tomorrow to do some testing. From what bighead was saying to me earlier during our chat, some things are textured and some aren't. But he didn't refer to the static stuff at all; he mentioned that sometimes the menus were still textured and some weren't, which it what we saw with the Japanese audio. So some of the IDs are shared, we just have on control over which ones. If the static ones transfer, that's at least something useful. But since the paletted textures are random for the post part, we have no control over those. Which is why it took a few hundred hours of dumping to get what I got, because 95% of the time I was pulling up menus that I had already done :p
Edit: Does that work all the time Narcku? I'm going to give it a test. If it works well, we should mention it in the OP.
Second Edit: Does the setting when you create a new game matter? Like should you start in English then switch to japanese once you get control to do so?
I'm making a Monado I and II to go with the III, kind of like a set I guess.
I've been working on... work today. So I haven't had much time to texture anything. And that stupid crit thing is driving me nuts.
Apparently the batch renaming isn't working with Xenoblade for some reason. Not the batching itself, but the renamed IDs don't do anything. Like I said in the above post, I'm getting my hands on an NA copy tomorrow to do some testing. From what bighead was saying to me earlier during our chat, some things are textured and some aren't. But he didn't refer to the static stuff at all; he mentioned that sometimes the menus were still textured and some weren't, which it what we saw with the Japanese audio. So some of the IDs are shared, we just have on control over which ones. If the static ones transfer, that's at least something useful. But since the paletted textures are random for the post part, we have no control over those. Which is why it took a few hundred hours of dumping to get what I got, because 95% of the time I was pulling up menus that I had already done :p
Edit: Does that work all the time Narcku? I'm going to give it a test. If it works well, we should mention it in the OP.
Second Edit: Does the setting when you create a new game matter? Like should you start in English then switch to japanese once you get control to do so?