We're very near to implementing Exclusive Fullscreen for the D3D backend. This fullscreen mode is used by many other 3D games and was part of the old "3D Vision" option in the DX9 backend. We plan to turn it on by default when we merge it, therefore we need more people to test the stability of it.
Exclusive Fullscreen gives the following advantages:
Note: Exclusive Fullscreen is currently not compatible with Render to Main Window or the OpenGL backend.
The only disadvantage of this mode is a slightly longer time is required to switch to fullscreen (less than a second). But because it provides so many advantages we plan to turn it on by default with an option on the advanced tab to switch back to the old "Borderless Fullscreen" mode.
If you're testing 3D Vision please note that Nvidia 3D Vision may not display any depth in the image, if this is the case for you then try out a different Internal Resolution like "Auto (Multiple of 640x528)". Please report back which Internal Resolution settings work for you and which ones do not. If you don't have a 3D monitor but you do have an Nvidia GPU, you can still test this feature by enabling the "Discover" profile in 3D Vision for red/cyan anaglyph mode.
Have fun testing, and be sure to post feedback if you find any problems.
The following are issues to look for during testing, these are previous issues that should already be fixed:
Exclusive Fullscreen gives the following advantages:
- A slight performance boost.
- Reduces judder, making on-screen motion a lot more smooth.
- Reduces input latency, making the emulator more responsive.
- Allows support for 3D Vision and G-Sync.
Note: Exclusive Fullscreen is currently not compatible with Render to Main Window or the OpenGL backend.
The only disadvantage of this mode is a slightly longer time is required to switch to fullscreen (less than a second). But because it provides so many advantages we plan to turn it on by default with an option on the advanced tab to switch back to the old "Borderless Fullscreen" mode.
If you're testing 3D Vision please note that Nvidia 3D Vision may not display any depth in the image, if this is the case for you then try out a different Internal Resolution like "Auto (Multiple of 640x528)". Please report back which Internal Resolution settings work for you and which ones do not. If you don't have a 3D monitor but you do have an Nvidia GPU, you can still test this feature by enabling the "Discover" profile in 3D Vision for red/cyan anaglyph mode.
Have fun testing, and be sure to post feedback if you find any problems.
The following are issues to look for during testing, these are previous issues that should already be fixed:
- Fullscreen constantly switching on/off.
- Render window resizing to cover the entire screen after exiting fullscreen.
- Secondary monitor staying black during fullscreen.
- All screens staying black when pressing Escape to end emulation.
- Nvidia 3D Vision not providing any depth. (See above)