Using revision 7390. All screenshots taken in full screen with 16x AF, pixel lighting, native mipmaps, EFB scaled copy, openCL, Dlist caching, and openMP enabled.
This is a general question of which combination of antialiasing and EFB scale produces the best look in terms of graphics.
I chose to use Dragonball Z Budokai Tenkaichi 3 due to its use of clear distinct lines and the particular location due to its lighting and background objects. The images are best viewed at full resolution.
1x EFB noAA/4xAA/9xAA
2x EFB noAA/4xAA/9xAA
3x EFB noAA/4xAA
Note: I lack sufficent vRAM necessary to run 3x EFB at 9xAA at any sort of playable speed. Included below.
Edit:
Fractional EFB noAA/4xAA/9xAA
3x EFB 9xAA
This is a general question of which combination of antialiasing and EFB scale produces the best look in terms of graphics.
I chose to use Dragonball Z Budokai Tenkaichi 3 due to its use of clear distinct lines and the particular location due to its lighting and background objects. The images are best viewed at full resolution.
1x EFB noAA/4xAA/9xAA
2x EFB noAA/4xAA/9xAA
3x EFB noAA/4xAA
Note: I lack sufficent vRAM necessary to run 3x EFB at 9xAA at any sort of playable speed. Included below.
Edit:
Fractional EFB noAA/4xAA/9xAA
3x EFB 9xAA