Just noticed today that there is no BGM during races with LLE using latest builds. Can anyone else confirm? I want to make sure it's a real issue, not just on my end, before making a bug report. Audio is unaffected prior to dspjit merge, 3.5-1282. -1282 and later will not have BGM after the count down to start the race.
[GC] Mario Kart: Double Dash!!
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05-06-2013, 11:30 AM
I noticed this on some levels (maybe it is random?), but I think it is a known issue.
05-06-2013, 12:38 PM
(05-06-2013, 11:06 AM)Xalphenos Wrote: Just noticed today that there is no BGM during races with LLE using latest builds. Can anyone else confirm? I want to make sure it's a real issue, not just on my end, before making a bug report. Audio is unaffected prior to dspjit merge, 3.5-1282. -1282 and later will not have BGM after the count down to start the race. Confirmed. The BGM should play always with LLE (not randomly). Go ahead and raise the issue. 07-19-2013, 07:41 AM
Does anybody here experience any random gamecrashes, or sudden gamestops? Or is to expect?
CPU: [color=#333333]i7 2600k @ 4.5Ghz[/color]
GPU: [color=#333333]Sapphire Radeonn HD7950[/color] Cooler: [color=#333333]Corsair H100[/color] 10-13-2013, 11:57 AM
I tried to do a LAN game for my GC and Dolphin. The systems will locate each other. Then the game loads into the selection screen (Game type, engine, ect.) still good. I go into a race, and I get "Data could not properly transferred to other Nintendo Gamecube systems," on the Gamecube. Dolphin says, "Linking Error" before saying, "Data could not properly transferred to other Nintendo Gamecube systems." The error occurs when the countdown to start, reaches zero.
It doesn't matter who's number one or two. I have the DSP files and the SHA1 is valid and the GC ISO is SHA1 valid as well. The Gamecube is using a retail disk. There is no region differences between the games. Anyone have any ideas on this one?
I have noticed that the Press Z to Jump codes (both Action Replay and Gecko) do not work. I am not sure if there are any others that don't work. It has worked in the past (with older versions of Dolphin Emulator), however. As for the screenshots that I saw (where the screen was black and the darkened karts), I have also seen those. Here is another potential bug within Dolphin Emulator. When the Huge Karts cheat is enabled and the kart is idle in time trial mode, after a certain period of time, the game will behave in a weird manner. I have seen the following behaviors:
1. The screen turned black. 2. The kart will continually fall and when it lands, the process will start again. Lakitu also falls and releases the kart at the end just before the character riding in the back seat makes a falling sound. 3. The kart will be upside down and the camera will turn to both sides in varying amounts. 4. The emulator returns errors dealing with video. Recommended reproduction steps: Enable the Huge Karts cheat and have any character pair idling at the beginning of the Daisy Cruiser for an entire day. It will likely take multiple tests to see all of the aforementioned behaviors (if you do). I also noticed that, with the Disable Course Hazards cheat, certain parts of the tracks are made simply invisible. They still affect the racers. Is that an expected behavior or is that another potential bug within Dolphin Emulator? Due to not having a physical Action Replay device, I cannot test the cheats on a physical console. I have discovered that the Press Z to Jump cheat does work. But, it works only during Grand Prix races and while the kart is in motion. I am not sure about the others, though. 11-03-2013, 02:21 AM
Hamachi is not a very good idea if you want multiplayer mode in that game (and other games handled by Dolphin).
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