James Bond 007 — Agent Under Fire (NTSC)
General Settings
ON:
Enable Dual Core
Enable Idle Skipping
Framelimit: 60fps
Skip GC BIOS
JIT Recompiler
Direct3D Settings:
Been fiddling with the plug-ins and discovered that you just can't get to the game title screen if using Direct3D 11 or DSP LLE.
With LLE, there's just a black screen or a intermittent sound loop if you press A during the intro FMV, and with DX11, the emulator crashes.
DSP Settings (HLE)
I have Audio Throttle disabled, but didn't made any tests with it.
Known Issues
Well, the first issue shows itself right after booting the game: the FMVs are all f*cked up, completely scrambled (DX9 or DX11). I uploaded screenshots to illustrate the errors.
The second issue is: Audio. FMV audio doesn't play with HLE, almost all in-game speech is omitted (that's for cut-scenes, though. People talking to Bond via his communicator and Bond himself speaking are clearly heard, the same thing is valid to soldiers' talk). With LLE the FMV audio is garbled but easily recognizable, though, as said, I can't get to the title screen with LLE.
Third issue: Mission 2 crashes the emulator as soon as the intro FMV of this mission should play, with this error:
Overall (Dolphin r6316 x64 by mamario's)
Gameplay (1st mission) works surprisingly good. The graphics are simple for GameCube's standards, so everything runs in max speed even at 1024 x 768 here (incredible thing for a HD 4350, I suppose). Loading times are shorter than original hardware (as expected). During game play I found some graphic glitches, such as doors with garbled textures or black switches — with the same garbled textures.
Screenshots/Videos (The last four images show some glitches I've found, look like corrupted textures or something like that):
(Continue in next post)
(cont.
Will edit this thread as my tests go on.
General Settings
ON:
Enable Dual Core
Enable Idle Skipping
Framelimit: 60fps
Skip GC BIOS
JIT Recompiler
Direct3D Settings:
Been fiddling with the plug-ins and discovered that you just can't get to the game title screen if using Direct3D 11 or DSP LLE.
With LLE, there's just a black screen or a intermittent sound loop if you press A during the intro FMV, and with DX11, the emulator crashes.
DSP Settings (HLE)
I have Audio Throttle disabled, but didn't made any tests with it.
Known Issues
Well, the first issue shows itself right after booting the game: the FMVs are all f*cked up, completely scrambled (DX9 or DX11). I uploaded screenshots to illustrate the errors.
The second issue is: Audio. FMV audio doesn't play with HLE, almost all in-game speech is omitted (that's for cut-scenes, though. People talking to Bond via his communicator and Bond himself speaking are clearly heard, the same thing is valid to soldiers' talk). With LLE the FMV audio is garbled but easily recognizable, though, as said, I can't get to the title screen with LLE.
Third issue: Mission 2 crashes the emulator as soon as the intro FMV of this mission should play, with this error:
Overall (Dolphin r6316 x64 by mamario's)
Gameplay (1st mission) works surprisingly good. The graphics are simple for GameCube's standards, so everything runs in max speed even at 1024 x 768 here (incredible thing for a HD 4350, I suppose). Loading times are shorter than original hardware (as expected). During game play I found some graphic glitches, such as doors with garbled textures or black switches — with the same garbled textures.
Screenshots/Videos (The last four images show some glitches I've found, look like corrupted textures or something like that):
(Continue in next post)
(cont.
Will edit this thread as my tests go on.
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