Hello, I'm new to the Dolphin forum and I have a question
I mainly play DBZ Budokai Tenkaichi 3 on dolphin emulator which is super good and because latest dev builds allow users to reduce the input lag by 15ms by choosing certain settings (which is super for fighting games); however, what I'm trying to do is to play it with a DS2/DS3/DS4 pad trying to configure the standard controller exactly like the PS2 input mapping of T3 from the PS2 version of the game (I only play this game so I'm not really interested if I could have any conflict w/ other games input mapping)
I'm using Standard Controller since it's the only one supported by the NetPlay funcions
I got into a problem when setting C-Stick Up and C-Stick-Down controls, which I respectively configured as L3 (`Button 10`) and R3 (`Button 11`) at the beginning
Here comes the problem: Character Switch should be L3+R3 both pressed, I can't configure C-Stick Up as `Button 10`&`Button 11` when I already have C-Stick-Down configured as `Button 11` because it's an Axis inclination, & when I try to `Button 10`&`Button 11` Axis just gets back into Idle position having a conflict w/ the C-Stick-Down control
My idea is to script something w/ the latest builds that kind of denies the C-Stick Down input whenever `Button 10` is already being pressed, allowing me to get C-Stick Up by Pressing `Button 10`&`Button 11` with no conflicts with the C-Stick Down input
I know this might sound a bit confusing (also sorry for my bad english) but I really need help and I seriously hope there's a chance to get my wish granted. If not, I'll simply stick with my old button settings (with a little tear scrolling down on my cheek)
I mainly play DBZ Budokai Tenkaichi 3 on dolphin emulator which is super good and because latest dev builds allow users to reduce the input lag by 15ms by choosing certain settings (which is super for fighting games); however, what I'm trying to do is to play it with a DS2/DS3/DS4 pad trying to configure the standard controller exactly like the PS2 input mapping of T3 from the PS2 version of the game (I only play this game so I'm not really interested if I could have any conflict w/ other games input mapping)
I'm using Standard Controller since it's the only one supported by the NetPlay funcions
I got into a problem when setting C-Stick Up and C-Stick-Down controls, which I respectively configured as L3 (`Button 10`) and R3 (`Button 11`) at the beginning
Here comes the problem: Character Switch should be L3+R3 both pressed, I can't configure C-Stick Up as `Button 10`&`Button 11` when I already have C-Stick-Down configured as `Button 11` because it's an Axis inclination, & when I try to `Button 10`&`Button 11` Axis just gets back into Idle position having a conflict w/ the C-Stick-Down control
My idea is to script something w/ the latest builds that kind of denies the C-Stick Down input whenever `Button 10` is already being pressed, allowing me to get C-Stick Up by Pressing `Button 10`&`Button 11` with no conflicts with the C-Stick Down input
I know this might sound a bit confusing (also sorry for my bad english) but I really need help and I seriously hope there's a chance to get my wish granted. If not, I'll simply stick with my old button settings (with a little tear scrolling down on my cheek)