Before I get into the games i'm looking to emulate i will provide my specs first
PC Specs:
Processor: i7 930 @ 2.8GHz
RAM: 24 GB DDR3 1600 G-Skill
Video Card: Nvidia GeForce GT620 DDR3 1GB
HDD: 1 TB WDC WD10EZRX-00A8LB0
Monitor 1: Acer H243H @ 1080p
Monitor 2: HP w2007 @ 1680x1050 60Hz
Mobo: Asus P6T SE
OS: Windows 10 Pro Insider Build 14295 x64
Accessories : Official WiiU Gamecube Adapter, Mayflash Dolphin Sensor Bar @ Firmware V5 and Official Xbox360 Wired Controller
Game that i currently emulate:
All GC/Wii Zelda Games
All GC/Wii Resident Evil Games
All Wii Metroid Games
Pokemon Colosseum
Pokemon XD: Gale of Darkness
Paper Mario:TTYD
Final Fantasy Crystal Chronicles
Epic Mickey
Sphinx and the Cursed Mummy
my config for my games are as followed:
Dolphin: Ishiiruka-Dolphin Latest
Render: Direct3D 11
Fullscreen Res:Auto
AR: Stretch
IR:2x
AA:None
AF:4x
Scaled EFB Copy:On
Force Texture Filtering:On
Disable Texture Filtering:On
Widescreen Hack:Off
Disable Fog:Off
Per-Pixel Lighting:On
Phong Lighting:on
Texture Scaling Mode:Bicubic 2x with DePosterize
Hacks Enabled
Fast EFB Access
Ignore Format Changes
Store EFB copies to Texture Only
Texture Cache Accuracy: Fast
External Frame Buffer: Disabled
Bounding Box: Disabled
Fast Depth Calculation:Enabled
Full Async Shader Compilation: Enabled
Advanced Features Enabled
Load Custom Textures
Prefetch Custom Textures
Cache Custom Textures on GPU (Zelda Games have this Off)
Load Custom Material Maps
Enable Progressive Scan
PC Specs:
Processor: i7 930 @ 2.8GHz
RAM: 24 GB DDR3 1600 G-Skill
Video Card: Nvidia GeForce GT620 DDR3 1GB
HDD: 1 TB WDC WD10EZRX-00A8LB0
Monitor 1: Acer H243H @ 1080p
Monitor 2: HP w2007 @ 1680x1050 60Hz
Mobo: Asus P6T SE
OS: Windows 10 Pro Insider Build 14295 x64
Accessories : Official WiiU Gamecube Adapter, Mayflash Dolphin Sensor Bar @ Firmware V5 and Official Xbox360 Wired Controller
Game that i currently emulate:
All GC/Wii Zelda Games
All GC/Wii Resident Evil Games
All Wii Metroid Games
Pokemon Colosseum
Pokemon XD: Gale of Darkness
Paper Mario:TTYD
Final Fantasy Crystal Chronicles
Epic Mickey
Sphinx and the Cursed Mummy
my config for my games are as followed:
Dolphin: Ishiiruka-Dolphin Latest
Render: Direct3D 11
Fullscreen Res:Auto
AR: Stretch
IR:2x
AA:None
AF:4x
Scaled EFB Copy:On
Force Texture Filtering:On
Disable Texture Filtering:On
Widescreen Hack:Off
Disable Fog:Off
Per-Pixel Lighting:On
Phong Lighting:on
Texture Scaling Mode:Bicubic 2x with DePosterize
Hacks Enabled
Fast EFB Access
Ignore Format Changes
Store EFB copies to Texture Only
Texture Cache Accuracy: Fast
External Frame Buffer: Disabled
Bounding Box: Disabled
Fast Depth Calculation:Enabled
Full Async Shader Compilation: Enabled
Advanced Features Enabled
Load Custom Textures
Prefetch Custom Textures
Cache Custom Textures on GPU (Zelda Games have this Off)
Load Custom Material Maps
Enable Progressive Scan