I have always hated standing up and moving around when playing games, I am old fashioned. Is there anyway while playing games with the real wiimote and I guess even with an emulated wiimote, to record the motion using an app then map that motion to a button?
I was thinking of something of like holding down a button on the keyboard, doing the motion then letting go of the button, the motion would then be saved to an .ini (or new file type) only for the specific game, i could then map that motion to a button on the keyboard when I config the emu. The .ini can then be shared for other emulator users, of course when motion recording is stopped a popup can come up to enter the name of the motion or something.
I don't know if this is not possible maybe in the future it will be a good feature.
I was thinking of something of like holding down a button on the keyboard, doing the motion then letting go of the button, the motion would then be saved to an .ini (or new file type) only for the specific game, i could then map that motion to a button on the keyboard when I config the emu. The .ini can then be shared for other emulator users, of course when motion recording is stopped a popup can come up to enter the name of the motion or something.
I don't know if this is not possible maybe in the future it will be a good feature.